Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Metacognition | 4 |
Reflection | 4 |
Design | 2 |
Problem Solving | 2 |
Career Choice | 1 |
Computer Assisted Instruction | 1 |
Computer Games | 1 |
Computer Interfaces | 1 |
Computer Simulation | 1 |
Computer Software | 1 |
Concept Formation | 1 |
More ▼ |
Source
Educational Technology… | 4 |
Author
Alexander, Patricia A. | 1 |
Arcidiacono, Caterina | 1 |
Carnevale, Stefania | 1 |
Chen, Chih-Hung | 1 |
Di Napoli, Immacolata | 1 |
Esposito, Francesca | 1 |
Jonassen, David H. | 1 |
Kavousi, Shabnam | 1 |
Miller, Patrick A. | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Audience
Location
Italy | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kavousi, Shabnam; Miller, Patrick A.; Alexander, Patricia A. – Educational Technology Research and Development, 2020
Metacognition, or the ability to "think about thinking," plays a significant role in the performance of first-year design students. Although the number of studies that focus on metacognition has increased in the past decade, additional studies are needed to more fully investigate metacognition and the use of metacognitive strategies in…
Descriptors: Metacognition, Reflection, Design, Undergraduate Students
Chen, Chih-Hung – Educational Technology Research and Development, 2020
Although a great deal of research has evidenced the effects of proper instructional design on multimedia learning, most has focused on the cognitive aspects of learning, with little concern about the role of affective-motivational states in multimedia learning. In this study, an AR game-based learning method was designed via integrating AR…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Multimedia Instruction
Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
Jonassen, David H. – Educational Technology Research and Development, 2011
The purpose of this paper is to familiarize instructional designers and researchers with a useful design and research paradigm known as "Ask Systems." Ask Systems are interrogative interfaces to information and learning environments that model conversations with a skilled, reflective practitioner (Schon, The reflective practitioner, "1983") or…
Descriptors: Instructional Design, Problem Solving, Metacognition, Computer Software