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ERIC Number: EJ1468497
Record Type: Journal
Publication Date: 2025-Apr
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0034-0553
EISSN: EISSN-1936-2722
Available Date: 2025-02-27
"Can I Come to Your Island?": (Game)Playing Embodied Digital Literacies with Cuentos, Pláticas, and Cousins
Lucía Cárdenas Curiel1; Joanne E. Marciano1; Vaughn W. M. Watson1; Carmela F. M. Watson2; Ana Lucía Ontiveros3
Reading Research Quarterly, v60 n2 e615 2025
The authors, literacy and language researchers, and teacher educators and their daughters, use narrative inquiry to story the "embodied digital literacy" practices of two girls of color as the girls played "Animal Crossing" online during the COVID-19 pandemic and communicated about their (game)play via text messaging. We conceptually frame the girls enacting of "embodied digital literacies" during their (game)play as the interplay of "cuentos," "pláticas," and "cousins," an intentionally stancetaking that centers minds/bodies/spirits of girls of color. We provide productive implications for teaching, teacher education, and research communities seeking to build with the embodied digital literacies of girls of color as strengths in and out of school contexts.
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1Department of Teacher Education, Michigan State University, East Lansing, Michigan, USA; 2University of Michigan, Ann Arbor, Michigan, USA; 3East Lansing Public Schools District, East Lansing, Michigan, USA