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Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
Mizokawa, Donald T. – 1994
This book is geared for beginners in the use of personal computers for everyday academic purposes. The information is generic, and is not directed exclusively to IBM users, Macintosh users or NeXT users. The chapters focus on the following topics: (1) introduction to the purpose of the book; (2) personal computer systems such as hardware and…
Descriptors: Computer Graphics, Computer Software, Databases, Electronic Mail
Kiteka, Sebastian F. – 1987
This guide provides a description and step-by-step instructions for the use of "Newsroom," a desktop-publishing program for the Apple II series of microcomputers produced by Springboard Software Inc. Based on the 1984 version of the program, this two-hour exercise focuses on the design and production of a newsletter with text and…
Descriptors: Computer Graphics, Computer Software, Electronic Publishing, English Instruction
Yoder, Sharon Burrowes – 1991
This manual has a dual purpose: to teach about programming in the Logo language for teachers, and to teach Logo in a structured manner to students. The publication is divided into 41 sections, each of which focuses on a particular Logo word or idea, and is designed to give both teachers and students the opportunity to experiment with ideas while…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Software
Buxton, Marilyn – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the elementary school level provides a variety of microcomputer activities designed to extend the concepts learned in accompanying instructional manuals (Volumes 3…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Elementary Education
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for advanced learners at the junior high level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (volumes 5 and 6).…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Input Output Devices
Taitt, Kathy – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this instructional manual for advanced learners provides a brief section of information for each new topic together with a sample program to enter, run on the computer, and observe; a suggested change to…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the junior high level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (Volumes 3 and…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Input Output Devices
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts taught in the accompanying instructional manuals (Volumes 3…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for advanced learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (volumes 3…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
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Fitzsimons, Dennis – Journal of Geography, 1989
Defines basic typographic terminology and offers two classroom projects using microcomputers to create and use type. Discusses typeface, type families, type style, type size, and type font. Examples of student projects that include the creation of bulletin board displays and page-size maps. (KO)
Descriptors: Computer Graphics, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Taitt, Kathy – 1984
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this instructional manual for beginning learners provides a brief section of information for each new topic together with a sample program to enter, run on the computer, and observe; a suggested change to…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
Beeby, Ellen; Crummett, Jerrie – 1997
This document contains teacher and student materials for a basic course in desktop publishing. Six units of instruction cover the following: (1) introduction to desktop publishing; (2) desktop publishing systems; (3) software; (4) type selection; (5) document design; and (6) layout. The teacher edition contains some or all of the following…
Descriptors: Behavioral Objectives, Competence, Competency Based Education, Computer Graphics
Crummett, Dan – 1997
This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures…
Descriptors: Art, Behavioral Objectives, Competence, Competency Based Education