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Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
McKelvey, James – Classroom Computer Learning, 1986
Discusses the elements of programming style, considering capitalization, variables, constants, format, GOTO statements, user friendliness, and clarity. Although Pascal is used as the example, the information provided is applicable to any programming language. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Microcomputers, Programing
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Classroom Computer Learning, 1986
Presents computer-oriented activities which (although requiring a certain level of computer expertise) can be easily adapted for students in any grade. They include making greeting cards, rotating figures (while creating interesting designs and learning key geometric concepts), and examining LOGO procedures that will build a database. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Microcomputers
Kramer, Al; Lareau, Fritzi – Classroom Computer Learning, 1984
A computer course for parents, developing/using a histogram program, and writing form letters using Atari PILOT (Program listing included) are suggested. Includes an article ("Data Basing") by Al Kramer and Fritzi Lareau suggesting that students be provided with activities to create, use, maintain computerized databases. (JN)
Descriptors: Computer Programs, Computer Science Education, Databases, Learning Activities
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
VanDuyne, Andy – Classroom Computer Learning, 1984
Presented are four teaching activities for early grades, including one using the Atari PILOT "fill" command. Includes an article ("The Human Computer") by Andy Van Duyne suggesting a role-playing activity designed to illustrate programing techniques and terms. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Microcomputers
Classroom Computer Learning, 1984
Five ideas for computer-oriented classroom activities are presented. They include sending secret messages (while introducing the American Standard Code for Information Interchange- ASCII), conducting a computer survey, playing adventure games, showing why the END command is needed, and using control characters to protect a program. (JN)
Descriptors: Class Activities, Computer Science Education, Intermediate Grades, Junior High Schools
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
Slesnick, Twila – Classroom Computer Learning, 1984
Describes how three different levels of students interacted with three different commercially available robots. Considers the educational value of these devices and provides a list of seven robots (indicating their source, computer compatibility, language, current cost, capabilities, and options). (JN)
Descriptors: Computer Oriented Programs, Computer Science, Elementary Secondary Education, Instructional Innovation
Classroom Computer Learning, 1984
Presents five activities suitable for middle grades. These include listings for a car race (BASIC) and poetry (Pilot) programs, and activities on graphics without programing, new meanings (related to computers) of old words, and developing a list of historical events. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education
Slesnick, Twila – Classroom Computer Learning, 1985
Provides answers to nine myths about computers, including computers are invaluable for school and home use; programing experience means job security; teachers will develop their own software; computers make good teachers; computer experts will form an elite social class; and computers increase student achievement. (JN)
Descriptors: Computer Science Education, Educational Trends, Elementary Secondary Education, Futures (of Society)
Becker, Henry Jay – Classroom Computer Learning, 1986
Presents preliminary findings from the "Second National Survey of Instructional Uses of School Computers." Areas explored include how many teachers regularly use computers with students, what subjects computer-using teachers teach, who gets to use school computers (boys or girls), and other areas. (JN)
Descriptors: Computer Oriented Programs, Computer Science Education, Computer Software, Elementary Secondary Education
Classroom Computer Learning, 1984
Presents five activities suitable for upper grades but adaptable for lower grades. Activities focus on character shapes, "use" command (Atari Pilot), foreign language programing (Pilot), LOGO aestheometry (creating curved shapes through the intersection of successively drawn straight lines), and stock market transactions using a spreadsheet. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Learning Activities
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
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