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Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games

Hedberg, John G.; McNamara, Suzanne E. – Educational Media International, 1989
Discussion of the human-technology interface highlights computer technology in relation to the management of open and distance learning for adults. Examples from higher education and continuing education in Australia are presented, and design considerations for technology-based delivery systems for adults are suggested. (13 references) (LRW)
Descriptors: Adult Learning, Appropriate Technology, Computer Assisted Instruction, Continuing Education

Mason, George E. – Computers in the Schools, 1987
Describes four models of the psychological process of reading, and relates them to computer technology. The physiological process of reading printed text from a display screen is discussed, including spacing, the configuration of letters, vision problems, and lighting and glare. The quality of computer printouts is also discussed. (41 references)…
Descriptors: Adult Learning, Cognitive Processes, Computer Assisted Instruction, Courseware
Chen, Ching-chih – Microcomputers for Information Management, 1992
This article, intended for school teachers and school librarians, provides detailed information on electronic products produced by the National Geographic Society (NGS) for grades 3-12 and for adults. Highlights include the NGS Kids network; CD-ROM; software; GTV, an interactive videodisc kit; and STV, interactive videodisc with HyperCard…
Descriptors: Adult Learning, Computer Assisted Instruction, Computer Networks, Courseware