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Showing 1 to 15 of 35 results Save | Export
Fletcher, Richard K., Jr. – 1986
This paper discusses some of the ways one can study graphics on the Apple II microcomputer. Much attention is given to specialized use of software packages used in dumping graphics, and the saving or storing of binary files of graphic images. Knowledge of BASIC at more than a cursory level is required, but a step-by-step procedural outline is…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Hunter, Beverly – Classroom Computer News, 1983
Offers and discusses three suggestions to capitalize on two developments related to system dynamics modeling and simulation. These developments are a junior/senior high textbook called "Introduction to Computer Simulation" and Micro-DYNAMO, a computer simulation language for microcomputers. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Science Education, Elementary Secondary Education
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
Freese, David H., Jr. – Microsystems, 1983
Describes subroutines in a group of assembly-level programs (program listings included) which provide the interface between a Basic, Pascal/Z, or JRT Pascal program and the BASE2/IDS-560 graphics printer. The interface can be easily modified for other printers and other languages. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Electronic Equipment
Classroom Computer Learning, 1984
Presents five activities suitable for middle grades. These include listings for a car race (BASIC) and poetry (Pilot) programs, and activities on graphics without programing, new meanings (related to computers) of old words, and developing a list of historical events. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education
Classroom Computer News, 1983
Points out that the secret of successful Logo teaching appears to lie in knowing when to intervene and when not to. Sample programs and instructional sessions are included to illustrate when to intervene without intercepting student discovery. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Zibit, Melanie; Hicks, Bruce – 1978
This discussion of a new computer-based medium describes microcomputer (MC) painting and its principal tool, the MC paintbrush, and explores their potential roles in mathematics, computer science, and art education in secondary schools. This paper describes the school computer, discusses capabilities of MC painting, explains how MC painting is…
Descriptors: Art Education, Computer Graphics, Computer Science, Educational Innovation
New York City Board of Education, Brooklyn, NY. – 1987
This curriculum guide presents lessons for computer literacy instruction in the elementary grades. The first section of the guide includes 22 lessons on hardware, covering such topics as how computers work, keyboarding, word processing, and computer peripherals. The 13 lessons in the second section cover social topics related to the computer,…
Descriptors: Computer Graphics, Computer Literacy, Computer Science Education, Computer Software
Daniel, Danny B. – 1983
The differences between the media of books and computers lies partly in the way in which information is displayed, rather than in the content of the information itself. The term "legibility" denotes how specific physical characteristics of a display affect visual fatigue, reading speed, and ultimately comprehension. Some of these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science, Display Systems
Carter, Ricky – Classroom Computer News, 1983
Provides information on Logo, a powerful computer language that allows students to control their own learning. Includes list of available Logo and Turtle Graphics programs (publisher, manufacturer, hardware requirements, software/print materials, and price included). Cautions buyers to beware of imitations which may not support all Logo features…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
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Schruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
Morris, J. Richard – 1982
This project was designed to improve the graphing competency of students in elementary algebra, intermediate algebra, and trigonometry courses at Virginia Commonwealth University. Computer graphics programs were designed using an Apple II Plus computer and implemented using Pascal. The software package is interactive and gives students control…
Descriptors: Algebra, College Mathematics, College Science, Computer Graphics
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