NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Burgmeier, James W.; Kost, Larry L. – Collegiate Microcomputer, 1993
Describes the implementation of a computer projection system for medium to small classrooms at the University of Vermont. Requirements for the system are discussed, including ease of use, compatibility, software, and network capabilities; and selection decisions for the computer, the projection system, and the support equipment are explained.…
Descriptors: Computer Assisted Instruction, Computer Networks, Courseware, Design Requirements
Liao, Thomas – Curriculum Review, 1983
Presents an approach to microcomputer courseware design that follows the engineering systems model and discusses areas of expertise needed by courseware designers, key courseware design questions, the accompanying teacher's guide and its components, and evaluation criteria teachers need to remember before purchasing instructional programs. (MBR)
Descriptors: Courseware, Design Requirements, Designers, Evaluation Criteria
Woodward, Arthur – 1984
The content and quality of the documentation and teachers guides that accompanied 55 educational microcomputer software programs were examined, to determine whether the technical and pedagogical information provided by such guides enabled teachers to fully exploit the instructional potential of the programs. The courseware covered basic elementary…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Elementary Secondary Education
Smith, Patricia L.; Boyce, Barbara Ann – Educational Technology, 1984
Briefly describes stages of the systematic design process for educational software including learning goals identification; considering medium suitability; developing performance objectives, criterion-referenced tests, and instructional strategies; and product evaluation and dissemination. Events of instruction are discussed in detail as they…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Instructional Design
Harvey, Wayne – 1985
Designed to address the management and use of computer software in education and training, this paper explores both good and poor software design, calling for improvements in the quality of educational software by attending to design considerations that are based on general principles of learning rather than specific educational objectives. This…
Descriptors: Artificial Intelligence, Cognitive Style, Courseware, Design Requirements
Gerber, E. L. – 1984
The Macintosh microcomputer was selected by Drexel University as part of a program that requires all freshman to have access to a personal computer. Because of a lack of good courseware for the chosen microcomputer, especially in electrical engineering, Drexel has provided faculty release time, several development systems, computer assisted…
Descriptors: College Students, Computer Assisted Instruction, Computer Science Education, Courseware
Hewson, Peter W. – South African Journal of Science, 1984
This article describes an approach to modifying science students' alternative conceptions of physical phenomena by means of diagnostic and remedial microcomputer programs designed in accord with a model of conceptual change. Current applications of microcomputers are discussed, including numerical work, drill and testing, tutorials, simulation,…
Descriptors: College Students, Computer Assisted Instruction, Concept Formation, Concept Teaching
Peer reviewed Peer reviewed
Meskill, Carla – CALICO Journal, 1987
Three elements to be considered in computer-assisted language instruction courseware design are: (1) environment; (2) visuals; and (3) timing. Computer-generated environments must be dynamic, flexible, challenging, and engaging. Visuals must be easily readable, uncluttered, consistently laid out. Program time should be balanced with real time.…
Descriptors: Authoring Aids (Programing), Classroom Environment, Computer Assisted Instruction, Courseware