Descriptor
Publication Type
Guides - Classroom - Teacher | 5 |
Journal Articles | 4 |
Guides - General | 1 |
Non-Print Media | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Practitioners | 6 |
Teachers | 3 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Kimberling, Clark – Mathematics Teacher, 1984
Having students try to generate their own random numbers can lead to much discovery learning as one tries to create 'patternlessness' from formulas. Developing an equidistribution test and runs test, plus other ideas for generating random numbers, is discussed, with computer programs given. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Discovery Learning, Mathematics Instruction

Bloom, Lynette M.; And Others – Mathematics in School, 1986
An intuitive approach to exponential functions is described. Microcomputers are used to aid discovery of derivatives. (MNS)
Descriptors: Computer Oriented Programs, Discovery Learning, Functions (Mathematics), Graphs

Kimberling, Clark – Mathematics Teacher, 1983
Suggestions are given for having students write or modify computer programs for listing prime positive integers and continued fractions, to help them discover mathematical concepts. Sample programs are included. (MNS)
Descriptors: Algorithms, Computer Oriented Programs, Computer Programs, Discovery Learning

Mayes, Robert – Mathematics Teacher, 1993
Uses Derive as an instructional tool to investigate asymptotic behavior of rational functions. Activities focus on reducing manipulation and computation and on generating multiple examples to focus on discovery of the concept rather than a summary of rules. (MLN)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Discovery Learning, Estimation (Mathematics)
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs
San Francisco State Univ., CA. – 1981
The seven units developed for the Math Network Curriculum Project (MNCP) incorporate an active approach to the study of mathematics using microcomputers. The intent is to have students explore new concepts by experimenting with different situations. Most teachers of mathematics have not learned mathematics in an active way, and thus need to…
Descriptors: Computer Oriented Programs, Discovery Learning, Elementary Secondary Education, Inservice Teacher Education