NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 15 results Save | Export
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 80 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 15 consists of 27 packages; set 16 consists of 53 packages. Each software review lists producer, time and place of evaluation,…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 68 microcomputer software package evaluations prepared by MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. There are 26 packages in set 13 and 42 in set 14. Each software review lists producer, time and place of evaluation, cost, ability level,…
Descriptors: Computer Assisted Instruction, Course Evaluation, Courseware, Educational Games
Northwest Regional Educational Lab., Portland, OR. – 1984
This document consists of 170 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 11 consists of 37 packages. Set 12 consists of 34 packages. A special unnumbered set, entitled LIBRA Reviews, treats 99 packages…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Murphy, Brian – InCider, 1984
A teacher turned software programer expounds on his computing background, the philosophy behind his games, and on the roles and uses of these games and other software in educational settings. Advice on selecting software is provided for administrators and parents. (JN)
Descriptors: Archaeology, Communications, Courseware, Educational Games
Moore, Tony – Primary English Notes (P.E.N.), 1984
The purpose of this focused newsletter is to give teachers who know little or nothing of computers some background on which to base further investigation and decisions. It begins by explaining what a computer is and defining such terms as software, hardware, memory, input/output devices, and disk drive. The newsletter then outlines four major uses…
Descriptors: Computer Assisted Instruction, Computer Literacy, Courseware, Databases
Peer reviewed Peer reviewed
Bialo, Ellen R.; Erickson, Lisa B. – AEDS Journal, 1985
Describes an Educational Products Information Exchange (EPIE) study which evaluated 163 elementary and secondary education microcomputer courseware programs for intent, content, methods and approach, and evaluation, to discover whether trends existed across areas and courseware types, and to determine strengths and weaknesses of available…
Descriptors: Computer Simulation, Courseware, Design Preferences, Drills (Practice)
Peer reviewed Peer reviewed
Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Widmer, Connie Carroll – 1984
This paper discusses the types of computer software that are most effective in a classroom. Detailed descriptions are given of: (1) drill and practice programs; (2) tutorials; (3) simulations; and (4) games and problem-solving software. The effectiveness of each is discussed as well as the characteristics of a good program of its genre. An example…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Evans, Peter; Rouse, Martyn – Studies in Educational Evaluation, 1985
Four males, aged 11-18, who had poor achievement in mathematics, used the Lasermaths software program for practice and drill in basic arithmetic problems. After exposure to this program, which resembles a video game, subjects' performance on paper and pencil arithmetic tests was significantly improved. (GDC)
Descriptors: Aptitude Treatment Interaction, Arithmetic, Computer Assisted Instruction, Courseware
Friedman, Daniel – 1983
Effective individualized learning continues to be the primary educational goal of small-rural schools. Three thrusts towards individualized learning--non-graded instruction, an emphasis on basic skills, and socially relevant education--can be enhanced by instructional computing, the use of microcomputers to facilitate learning. However, most…
Descriptors: Basic Skills, Computer Assisted Instruction, Courseware, Educational Games
Ripley, Marjorie A.; Johns, Jerry L. – Illinois Schools Journal, 1987
Research on computers in schools is reviewed. The findings include the following: (1) 53 percent of schools have computers; (2) restructuring classroom schedules and revising inservice programs would expand computer use; (3) software packages should allow for individual differences; (4) publishers are coordinating software with curriculum; and (5)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Studabaker, Anne – PC/Computing, 1988
Describes three IBM compatible French language software packages: (1) "Ticket to Paris," a tourist searches for his cousin answering questions on culture, language, history, art, banking, and shopping; (2) "La Guillotine," a French version of the hangman game; and (3) "Bataille de Mots," tutors on 450 French nouns,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Peer reviewed Peer reviewed
Hamerstrom, Helen; And Others – CALICO Journal, 1985
Describes the computer hardware and software programs developed by Anne Arundel County, Maryland to integrate the use of the computer into upper level literature classes. A study undertaken to determine whether computers in Spanish and French classes made a difference in language learning is also described. No significant differences were found.…
Descriptors: Comparative Testing, Computer Assisted Instruction, Courseware, Educational Games
Peer reviewed Peer reviewed
Bahr, Christine M.; Rieth, Herbert J. – Computers in the Schools, 1989
Discussion of the use of microcomputers by special education students highlights a study that compared the effects of a drill and practice program with an instructional computer game on the acquisition of multiplication skills among junior high and high school learning disabled students. (22 references) (LRW)
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games