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Peer reviewedMarkuson, Carolyn; And Others – Arithmetic Teacher, 1983
The Logo programing language is described. Why it is useful is discussed, followed by an illustrative activity using Logo. (MNS)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Peer reviewedBrown, Ken – Mathematics in School, 1986
Use of background grids from Logo programs is involved in this activity on angles and slopes. The value of such activities is then discussed. (MNS)
Descriptors: Computer Graphics, Computer Oriented Programs, Elementary Education, Elementary School Mathematics
Stone, Greg – InCider, 1983
An Apple LOGO program is provided which results in the creation of a cat's face. Discusses program commands, indicating that, although they are never mentioned, various mathematical/geometrical concepts are involved. Indicates that LOGO provides an environment where one can play comfortably with these basic concepts. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics
Peer reviewedNiess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers


