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Showing 1 to 15 of 34 results Save | Export
Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities
Watt, Dan – Classroom Computer News, 1983
Provides Logo activities designed for adults and children to use together. Although activities are designed for Terrapin/Krell Logo, modifications are provided for use with Apple Logo or TI Logo (Texas Instruments). "Bugs" are introduced in one activity to demonstrate how they can lead to unexpected results. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Learning Activities
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
Classroom Computer Learning, 1984
Presents five activities suitable for middle grades. These include listings for a car race (BASIC) and poetry (Pilot) programs, and activities on graphics without programing, new meanings (related to computers) of old words, and developing a list of historical events. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education
Peer reviewed Peer reviewed
Brown, Ken – Mathematics in School, 1986
Use of background grids from Logo programs is involved in this activity on angles and slopes. The value of such activities is then discussed. (MNS)
Descriptors: Computer Graphics, Computer Oriented Programs, Elementary Education, Elementary School Mathematics
Heckenlively, Donald B. – Collegiate Microcomputer, 1986
Describes use of computer simulation which generates bird songs so that students can analyze song motifs and sequences as an introduction to descriptive analysis of behavior in an animal behavior course. Advantages of the simulation are discussed together with computer hardware/software needed and data presentation, analysis, and generation…
Descriptors: Animal Behavior, Computer Graphics, Computer Simulation, Computer Software
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
Hines, Sandra N. – Educational Computer, 1983
Describes a study conducted with six pupils using Apple II Plus microcomputers and LOGO to determine whether five year olds can perform simple computer programing. This report describes the introductory educational games and activities, the pre- and posttests, some general findings, and possible implications for the teaching of problem-solving…
Descriptors: Computer Graphics, Early Childhood Education, Educational Games, Instructional Materials
Peer reviewed Peer reviewed
Schuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
Bundesen, Lynne; And Others – 1997
This book presents 101 computer activities and projects geared toward children and adults. The activities for both personal computers (PCs) and Macintosh were developed on the Windows 95 computer operating system, but they are adaptable to non-Windows personal computers as well. The book is divided into two parts. The first part provides an…
Descriptors: Adults, Art Activities, Children, Citizen Participation
Electronic Learning, 1984
Provides instructor's guide and participant materials for a workshop introducing LOGO. It includes background information on LOGO, introduction to graphics and commands, its utilization to teach geometry, defining and editing procedures, subprocedures, differences between linear chaining and block style programing, and using LOGO to print and…
Descriptors: Computer Graphics, Illustrations, Inservice Teacher Education, Instructional Materials
Peer reviewed Peer reviewed
Ettinger, Linda; Roland, Craig – Art Education, 1986
An overview of ways the microcomputer can be incorporated in existing art curricula is provided. Emphasized are the use of the microcomputer as part of studio art activities and the study of microcomputer art. A bibliography of software references is provided. (RM)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software
Huber, Leonard; And Others – 1983
This handbook for teachers offers guidance on introducing computer literacy into elementary and secondary classrooms. It includes a list of computer concepts exemplified by each step in learning to write programs in BASIC Programming Language and the objectives for the elementary and secondary activities; suggestions for using computers in…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Science Education
Buxton, Marilyn – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the elementary school level provides a variety of microcomputer activities designed to extend the concepts learned in accompanying instructional manuals (Volumes 3…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Elementary Education
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