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Bell, Fred – Creative Computing, 1979
A description is given of some of the ways personal computers could be used in the classroom and the benefits of these uses. (MK)
Descriptors: Computer Oriented Programs, Computers, Learning, Learning Processes
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs
Schultz, Karen A. – 1985
This report was part of the total scope of The Microcomputers and Middle School Problem Solving project. It employed representational models during problem solving in order to study: (1) observable patterns in self-directed use of representational models; (2) correlations between use of models and problem-solving ability; and (3) the motives of…
Descriptors: Cognitive Processes, Cognitive Style, Computer Oriented Programs, Grade 7