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Oldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
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Markuson, Carolyn; And Others – Arithmetic Teacher, 1983
The Logo programing language is described. Why it is useful is discussed, followed by an illustrative activity using Logo. (MNS)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
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Smith, David A. – Journal of Computers in Mathematics and Science Teaching, 1982
Some experiences with a classroom computer graphics facility are recounted to show how such a facility has changed the views of some instructors teaching mathematics at the college level. Teachers are encouraged to search out and seize opportunities to acquire graphics hardware, with the added teaching capabilities promoted. (MP)
Descriptors: College Mathematics, Computer Graphics, Computer Programs, Computers
Zibit, Melanie; Hicks, Bruce – 1978
This discussion of a new computer-based medium describes microcomputer (MC) painting and its principal tool, the MC paintbrush, and explores their potential roles in mathematics, computer science, and art education in secondary schools. This paper describes the school computer, discusses capabilities of MC painting, explains how MC painting is…
Descriptors: Art Education, Computer Graphics, Computer Science, Educational Innovation
Barclay, Tim – Classroom Computer Learning, 1987
The use of the microcomputer in an interactive graphics mode offers exciting possibilities for mathematics and science education. Errors made with graphs are used to introduce ideas of what should be taught. Both understanding equations and graphing utilities are stressed. (MNS)
Descriptors: Computer Graphics, Computer Software, Equations (Mathematics), Error Patterns
Elsner, Thomas E. – Collegiate Microcomputer, 1983
Presents author's view of how computer graphics produced in the classroom enhance mathematical concepts teaching. Specific concepts and related graphics presented include the convergence of power series and the Central Limit Theorem. Formal versus informal instruction, computer assisted instruction versus teaching, and requirements for future…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Educational Trends
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Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models
Dugdale, Sharon – 1981
This paper outlines the development of an activity that uses the computer's unique capabilities to provide students with a meaningful and highly motivating experience with the graphing of equations. The basic design of the game calls for the computer to display a coordinate grid on which it graphs any equations that are typed in by the student.…
Descriptors: Algebra, Algorithms, Computer Assisted Instruction, Computer Graphics
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Hativa, Nira; Barall, Michael – Journal of Computers in Mathematics and Science Teaching, 1984
Describes the principles underlying computer programs designed to improve undergraduate calculus instruction. The programs were produced for teacher use on a single microcomputer for when there are not enough microcomputers available to allow students to have access to them. (JN)
Descriptors: Calculus, College Mathematics, Computer Graphics, Computer Software
Morris, J. Richard – 1982
This project was designed to improve the graphing competency of students in elementary algebra, intermediate algebra, and trigonometry courses at Virginia Commonwealth University. Computer graphics programs were designed using an Apple II Plus computer and implemented using Pascal. The software package is interactive and gives students control…
Descriptors: Algebra, College Mathematics, College Science, Computer Graphics
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Brown, Ken – Mathematics in School, 1986
Use of background grids from Logo programs is involved in this activity on angles and slopes. The value of such activities is then discussed. (MNS)
Descriptors: Computer Graphics, Computer Oriented Programs, Elementary Education, Elementary School Mathematics
Skala, Helen; Kowalski, Robert – Collegiate Microcomputer, 1990
Describes a graphical method of approximating roots of complex functions that uses the multicolor display capabilities of microcomputers. Theorems and proofs are presented that illustrate the method, and uses in undergraduate mathematics courses are suggested, including numerical analysis and complex variables. (six references) (LRW)
Descriptors: Color, Computer Assisted Instruction, Computer Graphics, Display Systems
Stone, Greg – InCider, 1983
An Apple LOGO program is provided which results in the creation of a cat's face. Discusses program commands, indicating that, although they are never mentioned, various mathematical/geometrical concepts are involved. Indicates that LOGO provides an environment where one can play comfortably with these basic concepts. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Kantowski, Mary Grace – Viewpoints in Teaching and Learning, 1981
The microcomputer has great potential for making high school geometry more stimulating and more easily understood by the students. The microcomputer can facilitate instruction in both the logico-deductive and spatial-visual aspects of geometry through graphics representations, simulation of motion, and its capability of interacting with the…
Descriptors: Analytic Geometry, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
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