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Teukolsky, Roselyn – Mathematics Teacher, 1982
The nature of instruction in a computer club that is open only to seventh to ninth graders is detailed. The club has access to five TRS-80 Model II computers, and membership is limited. Students are instructed from the beginning in graphics. Examples of program assignments are listed. (MP)
Descriptors: Computer Graphics, Computer Programs, Computers, Instruction

Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models

Watson, Jane M. – Australian Mathematics Teacher, 1982
The use of microcomputers to aid geometry instruction is emphasized through discussion of a program written in BASIC which provides for experimenting with polynomial curves. The program listing is included. (MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Geometric Concepts

Haigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics

Sloyer, Clifford; Smith, Lynn H. – Journal of Computers in Mathematics and Science Teaching, 1983
Describes topics and applications of five lessons dealing with applied mathematics (solving sequential optimization problems, queuing theory, graph theory, glyphs (pictorial techniques for displaying relationships among variables, medical mathematics). Design and evaluation of these materials which employ interactive graphics are also described.…
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Programs

Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers

Kaljumagi, Eric A. – Journal of Computers in Mathematics and Science Teaching, 1992
Presents the results of a preliminary investigation into the feasibility of teachers constructing their own animations for the mathematics classroom using computer animation tools. Provides examples of animation constructed using "Ani ST" and "Mathematica" programs. Concludes that computer animation has potential to be a…
Descriptors: Algebra, Analytic Geometry, Animation, Computer Graphics

Roberts, Nancy; Barclay, Tim – Journal of Computers in Mathematics and Science Teaching, 1988
Builds on a National Science Foundation (NSF) microcomputer based laboratory project to introduce system dynamics into the precollege setting. Focuses on providing students with powerful and investigatory theory building tools. Discusses developed hardware, software, and curriculum materials used to introduce model building and simulations into…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Computers

Zehavi, Nurit – Journal of Computers in Mathematics and Science Teaching, 1988
Describes the processes involved in leading students from the basics of MaxMix courseware to the final investigation. Discusses a mathematical game, number and graphic tasks included in the package, along with invoking meaningful interaction and integration into classroom mathematics. (RT)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Software