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Lopez, Antonio M., Jr. – Creative Computing, 1982
Pocket computers are promoted as an inexpensive means of teaching computer programing, particularly in today's world where there are increasing difficulties of obtaining funds for new curriculum materials. Samples of programs written in BASIC that can be run on pocket computers are presented, and instruction in elementary grades is promoted. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Technology
Texas A and M Univ., College Station. Vocational Instructional Services. – 1984
This competency-based basic course outline is designed for a two-year secondary program in computer maintenance technology. The first year is devoted to basic electricity and electronics, the second to the troubleshooting, maintenance, and service of microcomputers. (The repair section is based upon the Apple II computer, disc drive, monitor, and…
Descriptors: Behavioral Objectives, Competency Based Education, Computer Science, Computer Science Education
Classroom Computer News, 1983
Points out that the secret of successful Logo teaching appears to lie in knowing when to intervene and when not to. Sample programs and instructional sessions are included to illustrate when to intervene without intercepting student discovery. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Peer reviewed Peer reviewed
McEwen, Beryl C. – Business Education Forum, 1996
A study to identify instructional methodologies that business educators (n=167) use to teach microcomputer software skills found that demonstrations, simulations, and self-paced learning are most effective; most acquire skills through self-instruction; educators are likely to teach the way they learned; and there is a need for training in…
Descriptors: Business Education, Computer Science Education, Computer Software, Microcomputers
Grubaugh, Steven – Collegiate Microcomputer, 1985
Introduces a flexible, versatile notetaking system, BASIC Microcomputer Notes, which helps college students preorganize notes to systematically record most unique types of information (program statement numbers, verbatim computer commands, subroutines, flowcharts, and diagrams) presented in a beginning microcomputer programing course. (MBR)
Descriptors: Computer Literacy, Computer Science Education, Computer Software, Design
Abbott, Hilton – Classroom Computer News, 1983
Three-Key Logo is a useful method for introducing young children to Logo because it does not require numbers skills and eliminates typing slow-down. Briefly outlines the method and provides an exercise which may be duplicates for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Education, Instructional Materials
Carter, Ricky – Classroom Computer News, 1983
Provides information on Logo, a powerful computer language that allows students to control their own learning. Includes list of available Logo and Turtle Graphics programs (publisher, manufacturer, hardware requirements, software/print materials, and price included). Cautions buyers to beware of imitations which may not support all Logo features…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Peer reviewed Peer reviewed
Mastascusa, E. J.; Snyder, W. J. – CoED, 1984
Describes an easily constructed, small laboratory computer that can be programed in BASIC. The computer is easy to use with analog to digital and digital to analog converters so that it can serve as a control or data logging computer. (Author/JN)
Descriptors: Chemical Engineering, College Science, Computer Science, Engineering Education
Riordon, Tim – Classroom Computer News, 1983
Making Cryptograms is designed to give middle grade students practice in using the FIND and REPLACE features on their word processors. An activity sheet (which may be duplicated for class use) is provided. Instructional strategies are also provided. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents activities for language arts, differentiating between a variable name and its value, creating music using PILOT, and playing LOGO games. Includes the article "Take the Turtle to School: A Child's View of Programming" by Jack McLeod. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Education
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
Bishop, Thomas D. – 1981
The microcomputer and microcomputer systems are viewed as offering a wealth of new opportunities for school mathematics programs, and provide an alternative to time-sharing in both cost and convenience. Four possible sources of suitable software are noted, and the following types of programs are discussed as useful for classroom work: (1) drill…
Descriptors: Computer Programs, Computer Science, Curriculum Development, Educational Change
Torgerson, Shirley; And Others – 1984
This resource guide for teachers suggests activities for 20 instructional sessions for elementary children, particularly those in grades 3-6, to introduce them to the LOGO computer language. It can be used with five LOGO versions: Apple, Atari, MIT, Texas Instruments, and TRS. For each session, the guide covers objectives, concepts/skills,…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science Education, Elementary Education
Martin, C. Dianne, Ed.; Murchie-Beyma, Eric, Ed. – 1992
This monograph includes nine papers delivered at a National Educational Computing Conference (NECC) preconference workshop, and a previously unpublished paper on gender and attitudes. The papers, which are presented in four categories, are: (1) "Report on the Workshop: In Search of Gender Free Paradigms for Computer Science Education"…
Descriptors: Academic Achievement, Attitudes, Computer Science, Epistemology
Rosen, Marian – Classroom Computer Learning, 1988
Described is an interface system between LEGO construction toys and LOGO prgramming language. This LEGO TC Logo project used animated toys constructed by children in elementary school classrooms and controlled via Apple computers. (CW)
Descriptors: Computer Science Education, Computer Uses in Education, Computers, Educational Technology
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