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Peer reviewedHubbard, Guy – Art Education, 1985
Through graphic art courses, art teachers can provide students with an understanding of how computers work and how to solve problems with them. How to design a graphics program is discussed. (RM)
Descriptors: Art Education, Computer Graphics, Computer Literacy, Curriculum Design
Peer reviewedWood, Bruce – Journal of Reading, 1985
Reviews approaches to computer assisted reading and recent development in the design of personal computers and their implications for the teaching of reading and writing. (HOD)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Higher Education
Chandler, Philip – Personal Computing, 1983
Discusses constructive ways to use microcomputers as educational aids. Areas considered include software packages with graphics capabilities to help students visualize their work, programs fostering skill development (including problem-solving), microcomputer rentals, use of computers to learn programing languages, and others. (JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Elementary Secondary Education
Strazdon, Maureen E. – Drexel Library Quarterly, 1981
Describes VisiCalc, a programmed package for use with the Apple II microcomputer and discusses the use of this program for two library tasks--statistical analysis and budgeting. System features are described in the context of these applications and six tables illustrating system output are appended. Additional resources are listed. (RAA)
Descriptors: Academic Libraries, Budgeting, Computer Graphics, Computer Programs
Peer reviewedCampbell, Donald S. – Canadian Journal of Special Education, 1989
Sixteen hearing-impaired adolescents received instruction in the graphics mode of the LOGO computing language. Eight of the students also received strategy training to enhance reflective problem solving and subsequently demonstrated fewer programing errors and improved problem-solving ability with LOGO, compared to controls. Highly impulsive…
Descriptors: Adolescents, Behavior Modification, Computer Graphics, Conceptual Tempo
Peer reviewedRumsey, Eric – College and Research Libraries, 1990
Describes current developments in microcomputer technology, including CD-ROM, the 80386 microprocessor, and the graphic user interface. It is argued that, as the information handling capacity of microcomputers increases, the microcomputer industry will increasingly market information to end users, and the library will be challenged to provide the…
Descriptors: Academic Libraries, Computer Graphics, Computer Software, Higher Education
Peer reviewedSchruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
Peer reviewedCrawford, Walt – Information Technology and Libraries, 1992
Discussion of online catalogs focuses on issues in interface design. Issues addressed include understanding the user base; common user access (CUA) with personal computers; common command language (CCL); hyperlinks; screen design issues; differences from card catalogs; indexes; graphic user interfaces (GUIs); color; online help; and remote users.…
Descriptors: Color, Computer Graphics, Design Requirements, Hypermedia
Thomson, Nancy S. – 1995
Guidelines for designing effective multimedia presentations are presented. The differences between computer-based and computer-aided presentations are highlighted. Advice is given for the effective selection and use of layout, color, sound, and graphics. Room layout, lighting, equipment, and backup are examined and recommendations are made.…
Descriptors: Audience Response, Color Planning, Computer Graphics, Evaluation Methods
Morris, J. Richard – 1982
This project was designed to improve the graphing competency of students in elementary algebra, intermediate algebra, and trigonometry courses at Virginia Commonwealth University. Computer graphics programs were designed using an Apple II Plus computer and implemented using Pascal. The software package is interactive and gives students control…
Descriptors: Algebra, College Mathematics, College Science, Computer Graphics
Yates, Christopher – 1989
Perhaps the most significant development in microcomputer technology over the last two years has been the development of desktop publishing techniques. This technology promises to offer some significant advantages to institutions developing instructional materials in less developed countries, particularly in terms of control, cost effectiveness,…
Descriptors: Computer Graphics, Cost Effectiveness, Desktop Publishing, Developing Nations
Baker, Patti R.; Belland, John C. – 1986
Arguing that females need instruction in visuo-spatial skills before adolescence, when they begin to lag behind males in the development of these skills that are so strongly correlated with success in technical careers, this paper discusses the use of the three-dimensional and spherical graphics of ExperLOGO to develop spatial skills in students…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Education
Morrison, James W. – 1986
The concept of the personal computer (PC) as a stand-alone, single-user computer has had its day. The 8-bit processors cannot support the newer applications, and, although there have been some advances in 16-bit microprocessors, the "second generation" software is immature and does not work well. The immediate problem for colleges and universities…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Cost Estimates
Piestrup, Ann M. – 1982
This paper describes the origins of a corporation producing computer software for children, lists criteria for software design, and describes work done with computer graphics for children. The corporation, called The Learning Company, had its origins in a project set up to create playful learning programs for children ages 3 to 13. The project was…
Descriptors: Computer Graphics, Computer Programs, Early Childhood Education, Educational Innovation
Brown, Devin – 1981
These manuals provide self-teaching and individualized instruction activities to assist students in learning BASIC programming. Originally planned as a mathematics enrichment program for academically gifted children, three series of instructional workbooks and supplementary projects for seven microcomputers are now included to accommodate…
Descriptors: Academically Gifted, Computer Graphics, Computer Programs, Elementary Secondary Education


