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Peer reviewedLinn, Marcia C.; And Others – Contemporary Educational Psychology, 1987
Eighth grade physical science students studied graphing with a microcomputer as the lab partner in a microcomputer based laboratory. Graph templates were used to solve problems based on previous learning. It was concluded that the Computer as Lab Partner curriculum was effective in teaching graphing concepts. (GDC)
Descriptors: Computer Assisted Instruction, Computer Graphics, Graphs, Instructional Effectiveness
Gibson, Larry M. – Drexel Library Quarterly, 1984
Describes capabilities and advantages of spreadsheet software, including its ability to perform "what-if" analysis quickly and easily. Also noted are additional advantages; applications, including use in the library environment; history and development; new-generation spreadsheets; and enhanced packaging in the near future. A spreadsheet…
Descriptors: Computer Graphics, Computer Software, Display Systems, Glossaries
Heckenlively, Donald B. – Collegiate Microcomputer, 1986
Describes use of computer simulation which generates bird songs so that students can analyze song motifs and sequences as an introduction to descriptive analysis of behavior in an animal behavior course. Advantages of the simulation are discussed together with computer hardware/software needed and data presentation, analysis, and generation…
Descriptors: Animal Behavior, Computer Graphics, Computer Simulation, Computer Software
Bromley, John; Lakatos, John – Computing Teacher, 1985
Provides a course outline, describes equipment and teacher requirements, discusses student evaluation and course outcomes, and details the computer programs used in a high school course. The course is designed to teach students use of the microcomputer as a tool through hands-on experience with a variety of commercial software programs. (MBR)
Descriptors: Computer Graphics, Computer Literacy, Computer Software, Course Content
Hurly, Paul – Optical Information Systems, 1986
Presents a selective survey of micro-based genlocking systems currently on the market including those systems with open and closed architecture; examines the number and diversity of uses for this hybrid medium, which synchronizes video signals with computer-generated text and graphics; and discusses the role of cause and effect in innovation.
Descriptors: Computer Graphics, Computer Software, Design, Futures (of Society)
Blum, Lester – Collegiate Microcomputer, 1983
Discussion of several applications of microcomputer programing in developing economics tutorials on videocassettes includes hardware requirements and videocassette preparation. A sample oligopoly program is included. Additional potential applications noted include using the microcomputer as an electronic blackboard and audio synchronized…
Descriptors: Computer Graphics, Computer Software, Economics Education, Higher Education
Porter, Gerald J. – Collegiate Microcomputer, 1984
Presents the options and limitations available in microcomputer-based graphic systems. Factors that must be considered when selecting a system--resolution, color, video-compatibility, and cost--and the relationship between these factors are discussed. (MBR)
Descriptors: Color, Computer Graphics, Costs, Display Systems
Mason, Margie; Mason, Bruce – Electronic Learning, 1984
Describes the graphics tablet, a microcomputer peripheral device used to develop graphics, together with its uses and specific classroom applications. Six currently available graphics tablets are discussed, and ten points to consider before purchasing one are provided. (MBR)
Descriptors: Comparative Analysis, Computer Graphics, Computer Programs, Costs
Maddux, Cleborne D. – Educational Computer, 1984
Discusses two uses of microcomputers for learning disabled (LD) children--one uses them to do traditional things more efficiently; the other includes involvement of LD children with computer programing, particularly LOGO, and use of simulation and word processing programs. Reasons why LOGO is ideal for LD children are identified. (MBR)
Descriptors: Computer Graphics, Computer Oriented Programs, Elementary Education, Individual Needs
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
Hines, Sandra N. – Educational Computer, 1983
Describes a study conducted with six pupils using Apple II Plus microcomputers and LOGO to determine whether five year olds can perform simple computer programing. This report describes the introductory educational games and activities, the pre- and posttests, some general findings, and possible implications for the teaching of problem-solving…
Descriptors: Computer Graphics, Early Childhood Education, Educational Games, Instructional Materials
Stone, Greg – InCider, 1983
An Apple LOGO program is provided which results in the creation of a cat's face. Discusses program commands, indicating that, although they are never mentioned, various mathematical/geometrical concepts are involved. Indicates that LOGO provides an environment where one can play comfortably with these basic concepts. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Peer reviewedSchuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics
Peer reviewedYing, Dao-ning – CoED, 1982
Presents computer programs (Applesoft Basic) for: (1) 2-D rotation about any point through any angle; (2) matrix transformation for 2-D rotation; (3) 3-D translation; (4) 3-D rotation; and (5) hyperboloid rotated in 2-D space. Includes background information and sample output for the matrix transformation subroutines. (JN)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Programs


