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Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
So, Winnie Wing Mui; He, Qianwen; Cheng, Irene Nga Yee; Lee, Theodore Tai Ho; Li, Wai Chin – Educational Technology & Society, 2021
In recent years, STEM learning has become a new education initiative worldwide. However, little research has considered the needs of students with Intellectual Disabilities (ID) in this initiative. Believing that individuals with disabilities should be evaluated and defined by their capacity, strengths, and broad range of interests and abilities,…
Descriptors: Professional Development, Elementary School Teachers, Elementary School Students, Children
Lan, Yu-Ju; Hsian, Indy Y. T.; Shih, Mei-Feng – Educational Technology & Society, 2018
This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures. Four students aged between 8 and 9 participated in this research. In addition to their inherent disabilities (mild autism spectrum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Mandarin Chinese