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Delello, Julie A.; Hawley, Harmonie; McWhorter, Rochell R.; Gipson, Christine S.; Deal, Belinda – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article describes how gamification in education through the use of digital badges has emerged as a means to motivate and reward student learning. This exploratory, multi-case study looked at the motivations and perceptions of 90 higher education students across four disciplines, regarding the use of digital badges as an incentive for either a…
Descriptors: Recognition (Achievement), Educational Technology, Technology Uses in Education, College Students
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Rueter, Jessica A.; McWhorter, Rochell R.; Lamb, John H.; Dykes, Frank O. – Current Issues in Education, 2016
Chappell, Stephens, Kinnison, and Pettigrew (2009) conducted a study investigating educational diagnosticians knowledge of early reading development. Our study replicated the work of Chappell et al. through a mixed methods design that investigated educational diagnosticians' perceptions and knowledge of early reading development. Additionally, our…
Descriptors: Reading Instruction, Beginning Reading, Mixed Methods Research, Attitude Measures
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McWhorter, Rochell R.; Delello, Julie A.; Roberts, Paul B. – Journal of Interactive Online Learning, 2016
Service-Learning (SL) as an instructional method is growing in popularity for giving back to the community while connecting the experience to course content. However, little has been published on using SL for online business students. This study highlights an exploratory mixed-methods, multiple case study of an online business leadership and…
Descriptors: Service Learning, Teaching Methods, Online Courses, Business Administration Education
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Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M. – Journal of Educational Multimedia and Hypermedia, 2015
Augmented reality (AR) is an emerging technology that blends physical objects with virtual reality. Through the integration of digital and print media, a gap between the "on and offline" worlds are merged, radically shifting student-computer interaction in the classroom. This research examined the results of a multiple case study on the…
Descriptors: College Students, Higher Education, Computer Simulation, Information Technology
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Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M. – International Journal on E-Learning, 2015
In order to explore the rich dynamics of using social media as a tool for learning within higher education classrooms, researchers across three disciplines: education, human resource development (HRD), and marketing, joined forces seeking ways to focus on learning through a retrospective analysis. Three concepts--engagement, community building,…
Descriptors: Social Networks, Higher Education, Mixed Methods Research, Case Studies
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McWhorter, Rochell R.; Delello, Julie A.; Roberts, Paul B.; Raisor, Cindy M.; Fowler, Debra A. – Journal of Information Technology Education: Innovations in Practice, 2013
Higher education is mandated to document student learning outcomes and ePortfolios have been offered as a panacea for assessment, evaluation, and accreditation. However, the student voice regarding the value students construct from building and utilizing web-based electronic portfolios (ePortfolios) in higher education has been sparse or…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Internet, Undergraduate Students