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Kellems, Ryan O.; Cacciatore, Giulia; Hansen, Blake D.; Sabey, Christian V.; Bussey, Heidi C.; Morris, Jared R. – Journal of Special Education Technology, 2021
The purpose of this study was to determine the effectiveness of a video-based instruction packet for teaching math-based vocational skills delivered through augmented reality (AR) to three adults with intellectual disabilities. The dependent variable was the percentage of steps performed correctly to solve each selected type of math problem. The…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Skills, Daily Living Skills
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Colliver, Yeshe; Arguel, Amaël – Early Child Development and Care, 2018
Play is traditionally considered the foundation of learning in the early years. Because play is characterized by free choice, it can be difficult for adults to ensure all learning is useful for children. The intervention described here took a novel approach to this problematic. It exposed 17 four-year-olds to different adult demonstrations to see…
Descriptors: Outcomes of Education, Role Models, Play, Intervention
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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McGreevy, C. Patrick – Personnel and Guidance Journal, 1978
This discussion of consultant preparation begins with a review of the current training practices followed by a consideration of and rational for emerging approaches. A working definition of consultation is presented, together with suggested curricular elements and instructional activities. (Author)
Descriptors: Consultants, Curriculum, Guidelines, Modeling (Psychology)
Honebein, Peter C.; And Others – 1993
This study is an investigation of how modeling aids learners in developing problem solving skills within a computer learning environment. The task given to the 45 undergraduate and continuing education students serving as subjects, was to solve a crime in the computer game, "Where in Time is Carmen San Diego." Three subject groups…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Higher Education
Foss, Gilbert; And Others – Education and Training in Mental Retardation, 1989
Four curricular formats were examined for teaching employment-related interpersonal skills to 122 secondary students with mild retardation. Compared were the instructional effects of teacher or videotape modeling, behavior rehearsal, and problem-solving. The combination of videotape modeling and problem-solving was most effective in student…
Descriptors: Comparative Analysis, Instructional Effectiveness, Interpersonal Competence, Job Skills
Uzgiris, Ina C. – 1977
This paper describes seven interrelated studies concerned with children's understanding of sequential actions and with the effects of observing a model on this understanding. A total of 546 elementary and secondary school students served as subjects for the studies. The tasks for all of the studies involved deriving the pattern for a sequence from…
Descriptors: Age Differences, Cognitive Development, Cognitive Processes, Difficulty Level