Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Style | 3 |
Hypothesis Testing | 3 |
Models | 3 |
Correlation | 2 |
Foreign Countries | 2 |
Measures (Individuals) | 2 |
Predictor Variables | 2 |
Preferences | 2 |
Questionnaires | 2 |
Regression (Statistics) | 2 |
Aural Learning | 1 |
More ▼ |
Author
Cuevas, Joshua | 1 |
Dawson, Bryan L. | 1 |
Gutjahr, Michael | 1 |
Göbel, Stefan | 1 |
Konert, Johannes | 1 |
Steinmetz, Ralf | 1 |
Sugiharto | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 3 |
NEO Five Factor Inventory | 1 |
What Works Clearinghouse Rating
Cuevas, Joshua; Dawson, Bryan L. – Theory and Research in Education, 2018
This study tested two cognitive models, learning styles and dual coding, which make contradictory predictions about how learners process and retain visual and auditory information. Learning styles-based instructional practices are common in educational environments despite a questionable research base, while the use of dual coding is less…
Descriptors: Cognitive Processes, Cognitive Style, Models, Comparative Analysis
Sugiharto – Journal of Education and Practice, 2015
The aims of this research were to determine the effect of cooperative learning model and learning styles on learning result. This quasi-experimental study employed a 2x2 treatment by level, involved independent variables, i.e. cooperative learning model and learning styles, and learning result as the dependent variable. Findings signify that: (1)…
Descriptors: Cooperative Learning, Cognitive Style, Models, Teaching Methods
Konert, Johannes; Gutjahr, Michael; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2014
For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Games