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Reigeluth, Charles M.; Schwartz, Ellen – 1987
A simulation is described in terms of its three major aspects: the scenario, the underlying model, and the instructional overlay. The major focus of this paper is the instructional overlay as the component that serves to optimize learning and motivation. Functions of simulations are identified as the acquisition of content, the application of the…
Descriptors: Computer Simulation, Drills (Practice), Feedback, Instructional Design

Langley, Pat; Carbonell, Jaime G. – Journal of the American Society for Information Science, 1984
Reviews approaches to machine learning (development of techniques to automate acquisition of new information, skills, and ways of organizing existing information) in symbolic domains. Four categorical tasks addressed in machine learning literature are examined: learning from examples, learning search heuristics, learning by observation, and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Heuristics
McCune-Nicolich, Lorraine – 1983
Despite considerable work concerning relationships between cognition and language in the second year of life, these relationships remain obscure. Clarification depends on resolution in at least three major areas. First, studies should be expanded beyond the scope of cognitive prerequisite models that have been difficult to conceptualize and that…
Descriptors: Biological Influences, Cognitive Development, Cognitive Processes, Cross Sectional Studies
Salomon, Gavriel; Gardner, Howard – 1983
The "symbol systems approach" to the study of computers in education that is outlined avoids the pitfalls of past media research--particularly research on the effects of television on children's learning and knowledge--and asserts that media can be usefully distinguished in terms of the symbol systems they present and the kinds of…
Descriptors: Children, Cognitive Processes, Computers, Elementary Secondary Education