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Adventure Education | 1 |
Behavior Change | 1 |
Behavior Patterns | 1 |
Competence | 1 |
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Martin, Peter | 1 |
Priest, Simon | 1 |
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Priest, Simon; Martin, Peter – 1985
A model to explain the adventure experience and to relate adventure experience to adventure education uses risk and competence as diagram axes with experimentation/exploration, adventure, peak adventure, misadventure, and disaster/devastation completing the framework. The model assumes that peak adventure, the point at which personal competence…
Descriptors: Adventure Education, Behavior Change, Behavior Patterns, Competence