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Johnson, Genevieve – E-Learning, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, accessing web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Video Games, Cognitive Processes, Internet
Gagel, Charles W. – Journal of Adult Education, 2005
Designing effective instruction is the goal of any instructional designer. This article discusses how lesson design can be enhanced by incorporating certain fundamentals of cognitive psychology. The stages of human information processing and a typical four-step lesson are integrated in a model that can inform instructional design. (Contains 1…
Descriptors: Instructional Design, Instructional Effectiveness, Cognitive Psychology, Information Processing