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Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
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Radu Bogdan Toma; Iraya Yánez-Pérez; Jesús Ángel Meneses-Villagrá – Interchange: A Quarterly Review of Education, 2024
As science education shifts toward integrated STEM (Science, Technology, Engineering, and Mathematics) approaches, guidelines for designing teaching and learning episodes that integrate curricular content and procedures from multiple disciplines become increasingly in demand. The existing plethora of conceptualizations of STEM makes difficult such…
Descriptors: STEM Education, Integrated Curriculum, Elementary Education, Elementary School Curriculum
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Linda Nurmasari; Budiyono; Joko Nurkamto; Murni Ramli – Journal on Mathematics Education, 2024
Mastery of mathematical literacy is essential for developing life skills in the 21st century. Mathematical literacy is even more critical in elementary schools as it forms the basis for mastery at the junior and senior high school levels. Elementary school students differ in their characteristics from students at the higher education level. They,…
Descriptors: Numeracy, Elementary School Students, Models, Mathematics Instruction
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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
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Lin, Jing-Wen; Chen, Yi-Min – International Journal of Science and Mathematics Education, 2023
The intersection of modeling and STEM practices offers a promising avenue for creating an integrated STEM curriculum. However, research on designing modeling-based STEM (m-STEM) curricula is limited, particularly concerning how the curriculum affects the learning of students with different spatial abilities. This study developed a four-round…
Descriptors: Models, STEM Education, Civil Engineering, Spatial Ability
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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Elwood, Kristin; Jordan, Michelle E. – Educational Technology Research and Development, 2022
The educational landscape continues to become increasingly complex, which suggests a need for a teacher-driven creative approach to developing instructional lessons. This article introduces the Design Thinking and Instructional Lessons (DTAIL) model and describes its three-phase development. In Phase I, the Design Thinking literature and the first…
Descriptors: Models, Instructional Design, Instructional Development, STEM Education
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Ömer Demir; Bengi Birgili – Education and Information Technologies, 2024
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to…
Descriptors: Instructional Design, Instructional Program Divisions, Video Technology, Mathematics Instruction
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Grapin, Scott E.; Llosa, Lorena; Haas, Alison; Lee, Okhee – Journal of Science Education and Technology, 2022
Computational models are increasingly being used in K-12 science classrooms to engage students in developing and testing explanations of phenomena. However, research has only begun to consider whether integrating computational models into science instruction could be particularly beneficial to students from diverse backgrounds, including a…
Descriptors: Affordances, Computation, Models, Science Instruction
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Swidan, Osama; Cusi, Annalisa; Robutti, Ornella; Arzarello, Ferdinando – For the Learning of Mathematics, 2023
This paper introduces a model built upon the Method of Varying Inquiry, offering a didactical approach to problem posing and solving activities that stimulates inquiry-based learning in mathematics classrooms. The model combines the inquiry-based framework with the variation theory and with specific didactical and theoretical elements (the…
Descriptors: Teaching Methods, Mathematics Instruction, Inquiry, Active Learning
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Elizabeth B. Harkey; Angela T. Barlow; Victoria Groves-Scott – Mathematics Teacher: Learning and Teaching PK-12, 2023
Many teachers reported improved skills in using technology as a direct result of teaching virtually during the pandemic (Bushweller, 2020). The authors wondered which uses of technology would continue as teachers transitioned back into face-to-face classrooms. Recognizing that mere incorporation of technology into instruction does not guarantee…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Models
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Lidyasari, Aprilia Tina; Hidayah, Nur; Triyono; Hambali, I. M. – International Journal of Learning and Change, 2023
This research aims to develop a career guidance model design based on blended learning for primary school learners. This research combines the development model of Borg and Gall and Branch. Products development are syllabus, lesson plan, inventory, guidance, and blended learning containing career awareness materials. After being validated by the…
Descriptors: Career Guidance, Models, Design, Blended Learning
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Qi Wang; Shengquan Yu – Interactive Learning Environments, 2024
Learning resources are quite important for online learning while resource provision based on algorithms could not address learners' ubiquitous needs well. Moreover, the structure and content of resources are pre-defined which makes the "Structure" and "Content" coupled closely and could not easily adjust when learners' needs…
Descriptors: Electronic Learning, Educational Resources, Automation, Models
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Bielik, Tom; Fonio, Ehud; Feinerman, Ofer; Duncan, Ravit Golan; Levy, Sharona T. – Journal of Science Education and Technology, 2021
Complex systems are made up of many entities, whose interactions emerge into distinct collective patterns. Computational modeling platforms can provide a powerful means to investigate emergent phenomena in complex systems. Some research has been carried out in recent years about promoting students' modeling practices, specifically using…
Descriptors: Computation, Models, Design, Middle School Students
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Haines, Shana J.; Giangreco, Michael F.; Shepherd, Katharine G.; Suter, Jesse C.; Moore, Mika – Rural Special Education Quarterly, 2022
In this article, we describe the self-directed change made by a rural elementary school in response to a data-based examination of its service-delivery model that revealed its lowest performing students were spending most of their time with the school's least qualified staff. This mixed-method case study describes (a) why and how the school…
Descriptors: Rural Schools, Elementary Schools, Special Education, Delivery Systems
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