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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Kathy Swan; Laura Darolia; Nick Stamoulacatos – Social Studies and the Young Learner, 2024
In this article, the authors unveil the Trade Book Inquiry Design Model (IDM) blueprint. Anchored in a compelling question inspired by a trade book, the new blueprint is broken into two instructional blocks: "Reading and Comprehension" and "Living Social Studies." The inquiry template is designed to be instructionally efficient…
Descriptors: Elementary Education, Books, Inquiry, Social Studies
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Cunningham, Christine M.; Kelly, Gregory J. – Journal of Pre-College Engineering Education Research, 2022
In this paper, we address the societally important issue of developing a more equitable approach to preK-12 engineering education. Our primary emphasis is on K-8 grades--a time when first impressions of engineering may be developed. Calls for increased participation by all students, including those who have been historically marginalized, motivate…
Descriptors: Models, Equal Education, Engineering Education, Kindergarten
Claudia A. Medlin – ProQuest LLC, 2024
Online learning continues to grow at unprecedented rates. K-12 had more than 275,000 students enrolled in full-time virtual schools in 2011--2012 and over 2 million participating in at least one online course. Despite this growth, there is little research on model formation and model validation for online learning. Two research-based models were…
Descriptors: Reading Instruction, Case Studies, Faculty Development, Kindergarten
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Baten, Elke; Praet, Magda; Desoete, Annemie – ZDM: The International Journal on Mathematics Education, 2017
The efficacy of metacognition as theory-based instructional principle or technique in general, and particularly in mathematics, is explored. Starting with an overview of different definitions, conceptualizations, assessment and training models originating from cognitive information processing theory, the role of metacognition in teaching and…
Descriptors: Instructional Design, Mathematics Instruction, Metacognition, Kindergarten
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Sisk-Hilton, Stephanie; Ferner, Sarah Davies – Science and Children, 2022
The inclusion of engineering in the Next Generation Science Standards (NGSS) as a key component of K-12 science learning has provided both opportunities and challenges for elementary teachers. One challenge is integrating the design thinking processes that undergird engineering with core science concepts and current issues facing scientists and…
Descriptors: Engineering Education, Science Education, National Standards, Elementary School Teachers
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Yuhyun Choi; Euisuk Sung; Seungwon Lee – Technology and Engineering Teacher, 2022
The International Technology and Engineering Educators Association's (ITEEA's) "Standards for Technological and Engineering Literacy" ("STEL") describes design thinking as an approach that allows students and educators to integrate other content areas by considering relevant contextual information to guide design and making…
Descriptors: Design, Engineering Education, Thinking Skills, Context Effect
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French, Raechel; Scott-Webber, Lennie; Sivakumar, Anjana – Journal of Education and Learning, 2020
Kindergarten education is becoming a priority throughout the USA as research shows its importance on later in life outcomes. The State of Washington instated full-day kindergarten for all public-school students beginning in 2016-2017. It "…is part of the state's constitutionally protected definition of 'Basic Education'" (Reykdal, n.d.,…
Descriptors: Kindergarten, Case Studies, Educational Change, School Schedules
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Duncanson, Edward; Curry, Michael – Educational Planning, 2020
The changing nature of education has forced educators to rethink the role of classrooms in student learning. Prior research has shown that the environmental and structural design of education centers impact student learning. With a dozen variables to deal with, classroom designers are faced with the daunting task of selecting one plan from the…
Descriptors: Classroom Design, Learning Processes, Models, Grade 3
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Kinzie, Mable B.; Whittaker, Jessica Vick; McGuire, Pat; Lee, Youngju; Kilday, Carolyn – Teachers College Record, 2015
Background/Context: As increasing attention is paid to preparing students to succeed in school, the development and adoption of research-based curricula have become progressively more important. However, many curricular designs lack a basis in scientific evidence; research and curricular design are frequently treated as two separate enterprises.…
Descriptors: Curriculum Development, Kindergarten, Science Curriculum, Curriculum Design
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Cisterna, Dante; Forbes, Cory T.; Roy, Ranu – International Journal of Science Education, 2019
Research suggests that it is challenging for elementary students to develop conceptual understanding of trait variation, inheritance of traits, and life cycles. In this study, we report on an effort to promote elementary students' learning of hereditary-related concepts through scientific modelling, which affords opportunities for elementary…
Descriptors: Grade 3, Elementary School Students, Genetics, Curriculum Implementation
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Kallio, Julie M. – Designs for Learning, 2022
In this paper, I present a design case of the problem-identification process prior to the initiation of a Networked Improvement Community (NIC). A NIC is a type of research-practice partnership (RPP) that brings together researchers and practitioners to tackle complex problems of practice, and in doing so, proposes a social reorganization of the…
Descriptors: Problem Solving, Identification, Educational Practices, Communities of Practice
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Forbes, Cory T.; Cisterna, Dante; Bhattacharya, Devarati; Roy, Ranu – American Biology Teacher, 2019
Learning about heredity is important across the K-12 continuum. However, these ideas may be challenging for students. We examined third-grade students' ideas about heredity in the context of a new, six-week, model-based science unit that uses corn as a model organism to support students' ideas about heredity. We analyzed data collected during…
Descriptors: Elementary School Students, Student Attitudes, Science Instruction, Units of Study
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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Shealer, Ron; Shealer, Michelle – Technology and Engineering Teacher, 2014
This article describes a cooperative project between eighth graders and first graders called "Going Green in the Neighborhood." The project entailed the first grade students sketching home designs on paper to make a model community, and the eighth grade students taking those drawings and making them into 3D computer models and then…
Descriptors: Design, Class Activities, Cooperative Learning, Grade 1
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