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Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc – Journal of Interactive Learning Research, 2016
Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…
Descriptors: Programming, Models, Introductory Courses, Programming Languages
Casile, Nicole – EBU Review, 1978
The information circuit described was devised to compare data from the stages of production, stocks completed, scheduling, broadcasting, and viewer behavior. A model of the internal activities of this process is provided, and the resulting computerized analysis is discussed. (RAO)
Descriptors: Broadcast Industry, Computer Oriented Programs, Foreign Countries, Information Processing
Anderson, Jonathan – 1984
Educational applications of computing are reviewed, beginning with a brief introduction to microcomputers and microcomputer characteristics that might be important for school use. An examination of significant models in computer education outside Australia emphasizes projects in the United Kingdom, France, and the United States, including the…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction