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Hogarth, Robin M.; Mukherjee, Kanchan; Soyer, Emre – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
Additive integration of information is ubiquitous in judgment and has been shown to be effective even when multiplicative rules of probability theory are prescribed. We explore the generality of these findings in the context of estimating probabilities of success in contests. We first define a normative model of these probabilities that takes…
Descriptors: Competition, Information Seeking, Decision Making Skills, Heuristics
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Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
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Johnson, David – Oxford Review of Education, 2006
The article compares the educational policy trajectories of four societies in the South-west Indian Ocean: Madagascar, Mauritius, Ile de la Reunion and South Africa. The main purpose is to trace the political pathways and differing educational policy trajectories of former colonies of Britain and France. Five metaphors are invoked in this paper to…
Descriptors: Foreign Countries, Comparative Analysis, Educational Change, Educational Policy