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Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
Leblay, Joffrey; Rabah, Mourad; Champagnat, Ronan; Nowakowski, Samuel – International Association for Development of the Information Society, 2018
How can we learn to use properly business software, digital environments, games or intelligent tutoring systems (ITS)? Mainly, we assume that the new user will learn by doing. But what about the efficiency of such a method? Our approach proposes an answer by introducing on-line coaching. In learning process, learners may need guidance to help them…
Descriptors: Intelligent Tutoring Systems, Coaching (Performance), Efficiency, Learning Processes
Seveno, R.; Dufay, T.; El Gibari, M.; Guiffard, B.; Li, H. W.; Morsli, S.; Pichon, A.; Tanguy, E. – Physics Education, 2018
Lecturer-researchers, because of the duality of their profession, can introduce students directly to their research. Stimulating student interest through practical research topics enables students to see the relevance of the teaching/learning process and thereby enhance their motivation. As a major societal issue, research on renewable energies is…
Descriptors: Physics, Science Instruction, Energy, Models
Goujon, Annabelle; Didierjean, Andre; Marmeche, Evelyne – Journal of Experimental Psychology: Human Perception and Performance, 2009
Since M. M. Chun and Y. Jiang's (1998) original study, a large body of research based on the contextual cuing paradigm has shown that the visuocognitive system is capable of capturing certain regularities in the environment in an implicit way. The present study investigated whether regularities based on the semantic category membership of the…
Descriptors: Models, Semantics, Prompting, Attention
Brunel, Lionel; Labeye, Elodie; Lesourd, Mathieu; Versace, Remy – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2009
The aim of this study was to provide evidence that memory and perceptual processing are underpinned by the same mechanisms. Specifically, the authors conducted 3 experiments that emphasized the sensory aspect of memory traces. They examined their predictions with a short-term priming paradigm based on 2 distinct phases: a learning phase consisting…
Descriptors: Memory, Educational Technology, Experiments, Cognitive Processes
Griffin, Linda L.; Brooker, Ross; Patton, Kevin – Physical Education and Sport Pedagogy, 2005
Time and acceptance are criterion often used to measure the legitimacy and worth of an idea. Two decades have passed since the first publications that introduced Teaching Games for Understanding (TGfU) as a means to conceptualize games teaching and learning. For over two decades various professionals have advocated for TGfU as a sound idea, which…
Descriptors: Learning Theories, Research Needs, Information Processing, Teaching Methods
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection