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Keller, John M. – New Directions for Teaching and Learning, 2017
This chapter contains an overview of the MVP model that is used as a basis for the other chapters in this issue. It also contains a description of key steps in the ARCS-V design process that is derived from the MVP model and a summary of a design-based research study illustrating the application of the ARCS-V model.
Descriptors: Models, Design Requirements, Program Descriptions, Program Implementation
Piña, Anthony A. – Online Journal of Distance Learning Administration, 2017
In this article, a popular model for organizational development is utilized as a framework for assessing the organizational readiness and capacity of educational institutions whose leaders wish to establish or expand their online/distance education programs. Examples of institutionalization factors to consider and alternative models for assessing…
Descriptors: Organizational Development, Online Courses, Readiness, Institutional Characteristics
Gropper, George L. – Educational Technology, 2017
What would it take for instructional design to qualify as a bona fide applied discipline? First and foremost, a fundamental requirement is a testable and tested theoretical base. Untested rationales until verified remain in limbo. Secondly, the discipline's applied prescriptions must be demonstrably traceable to the theoretical base once it is…
Descriptors: Instructional Design, Intellectual Disciplines, Educational Technology, Technology Integration
Bruster, Benita G. – SRATE Journal, 2015
As the number of on-line classes and the demand for on-line education continues to sky-rocket, it is critical that course developers and university faculty have the skills to effectively design curricula, to develop engaging learning opportunities, and to create responsive courses that meet individual student needs. This paper details three…
Descriptors: Online Courses, Curriculum Design, Design Requirements, Teacher Student Relationship
Cobb, Casey D.; Donaldson, Morgaen L.; Mayer, Anysia P. – Berkeley Review of Education, 2013
In this paper we describe the development and application of a research-based model for understanding the formulation and implementation of education policy. We draw upon research on policy implementation across a variety of contexts to create what we call the "high leverage policy" (HLP) framework. The HLP framework identifies three…
Descriptors: Policy Formation, Models, Educational Policy, Program Implementation
Gropper, George L. – Educational Technology, 2014
Student achievement does not depend solely on teacher competence. Students' own behavior, their motivation to achieve, and their attitudes toward others around them all contribute. These variables create conditions--an environment--that either favors or disfavors achievement. They can dictate the amount of time a teacher has to devote to…
Descriptors: Classroom Techniques, Classroom Environment, Models, Guidelines
Fry-Ahearn, Betty; Collins, David – Southern Regional Education Board (SREB), 2016
A grant from the School Leadership Program sponsored by the U.S. Department of Education during 2008-14 provided the opportunities and resources for SREB to bring together its cutting-edge knowledge base, field experience, and substantial bank of publications and training materials in the closely related fields of school improvement and school…
Descriptors: Principals, Low Achievement, Administrator Education, Educational Improvement
Bezanilla, María José; Arranz, Sonia; Rayón, Alex; Rubio, Isabel; Menchaca, Iratxe; Guenaga, Mariluz; Aguilar, Eduardo – Journal of New Approaches in Educational Research, 2014
This paper focuses on the design of a serious game for the teaching and assessment of generic competences, placing particular emphasis on the competences assessment aspect. Taking into account important aspects of competence assessment such as context, feedback and transparency, among other aspects, and using the University of Deusto's Generic…
Descriptors: Minimum Competency Testing, Educational Games, Problem Solving, Entrepreneurship
Mitts, Charles – Technology and Engineering Teacher, 2013
The kite design activity described in this article is "hands-on" and provides students the opportunity to learn and apply STEM concepts in the process of building and flying a traditional diamond-shaped bowed kite from scratch. Important components of the activity are that students read and follow instructions and lessons about the…
Descriptors: Hands on Science, Design, Science Activities, Scientific Concepts
Kulo, Violet A.; Cates, Ward Mitchell – Educational Technology, 2013
Given that there is no universal way to measure implementation fidelity, instructional designers developing instructional innovations may find themselves faced with the challenge of determining the extent to which teachers' implementation of an instructional model is faithful. This article contends that a faithful implementation is one in…
Descriptors: Instructional Design, Program Implementation, Instructional Innovation, Change Strategies
Howard, Craig D.; Boling, Elizabeth; Rowland, Gordon; Smith, Kennon M. – Educational Technology, 2012
The field of instructional design does not collect and share actual completed instructional designs and designers' reflections on the creation of those designs as an integral, widespread aspect of its practice. This article defines the instructional design case as a means of knowledge building. It lays out the components of instructional design…
Descriptors: Instructional Design, Educational Practices, Educational Needs, Case Method (Teaching Technique)
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
Roman, Harry T. – Technology and Engineering Teacher, 2011
In this article, the author suggests a classroom challenge that will engage students in designing a house on the hill. He suggests teachers ask a local builder to come to the school to discuss the kinds of concerns that must be dealt with when building homes in cold environments. The use of dioramas and cardboard scale models would be very useful…
Descriptors: Building Design, Creative Thinking, Thinking Skills, Science Process Skills
Koohang, Alex; Riley, Liz; Smith, Terry; Floyd, Kevin – Journal of Information Technology Education, 2010
This paper attempts to present a model for designing an IT undergraduate program that is based on the recommendations of the Association for Computer Machinery/Institute of Electrical and Electronics Engineers--Information Technology (ACM/IEEE--IT) Curriculum Model. The main intent is to use the ACM/IEEE--IT Curriculum Model's recommendations as a…
Descriptors: Advanced Courses, Information Technology, Curriculum Development, Models
Boyle, Tom – Computers & Education, 2010
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be…
Descriptors: Design Requirements, Research and Development, Instructional Design, Models