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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Cossham, Amanda F. – Information Research: An International Electronic Journal, 2013
Introduction: The IFLA functional requirements for bibliographic records model has had a major impact on cataloguing principles and practices over the past fifteen years. This paper evaluates the model in the light of changes in the wider information environment (especially to information resources and retrieval) and in information seeking…
Descriptors: Bibliographic Databases, Online Catalogs, Online Systems, Literature Reviews
Salisbury, David F. – 1985
Issues and implications related to the use of microcomputers for providing practice activities are addressed, including which skills should be automatized, requirements for ensuring that a skill has attained automaticity, scheduling and amount of practice, and the type and use of data that should be collected on individual student practice…
Descriptors: Computer Assisted Instruction, Design Requirements, Drills (Practice), Feedback
Smith, Patricia L. – 1985
Two instructional design alternatives are described and discussed: (1) the supplantation model of Ausburn and Ausburn (1978), where learning strategies are built into the instructional materials; and (2) a generative design model, where strategies are "built" into the learner. These contrasting models are proposed as representing the…
Descriptors: Cognitive Processes, Design Requirements, Instructional Design, Instructional Materials
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Crockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems
Morrison, Gary R. – 1979
Instructional development models have been primarily concerned with audience analysis, content, media selection and sequencing, rather than the design of the program. They fail to analyze either the interaction between the content, learner, objectives, and medium, or how best to design the content for presentation through the medium. This paper…
Descriptors: Curriculum Development, Design Requirements, Educational Development, Educational Television
Christian, Phillip – Proceedings of the ASIST Annual Meeting, 2001
Explores how the 6-D framework can form the core of a comprehensive systemic strategy and help provide a supporting structure for more robust design and development while allowing organizations to support whatever methods and models best suit their purpose. 6-D stands for the phases of Web design and development: Discovery, Definition, Design,…
Descriptors: Computer System Design, Design Requirements, Development, Information Systems
Eisenstadt, Marc; And Others – 1981
These papers describe efforts toward the systematic improvement of a software environment called SOLO (Eisenstadt, 1978), which has been used with cognitive psychology students at the Open University in Great Britain and is geared towards the manipulation of assertional databases. The first paper, by Eisenstadt, Laubsch, and Kahney, provides an…
Descriptors: Computer Programs, Computer Science Education, Databases, Design Requirements
Beckwith, Don – 1984
An alternative research methodology is presented which focuses on the aims and values of education while attending to the learner as an elaborate, dynamic, everchanging total system. A summary covers the reactive, preactive, proactive, and spiralling learner systems, each of which meet the definitional system requirement of being dynamic, having a…
Descriptors: Design Requirements, Educational Objectives, Educational Research, Educational Researchers
Grabinger, R. Scott; Amedeo, Douglas – 1985
This study asked participants to rate models of computer-generated text on the perceived ease with which it could be read and studied. These ratings were submitted to a Q-mode factor analysis to identify the underlying criteria used when the reader/perceiver formed a judgment related to the "study-ability" of the text model. Subjects…
Descriptors: Computer Graphics, Design Requirements, Evaluation Criteria, Layout (Publications)
Boyd, Gary M. – 1982
Educational games are usually developed by copying existing recreational games and adding instructional components, or by using the intuitive preferences of the designer. However, existing games attract people through ideological value exemplifications. Moreover, whatever else they teach, games teach ideologies of either preservation, equality, or…
Descriptors: Design Requirements, Educational Games, Hidden Curriculum, Incidental Learning
Rathbun, Gail A.; And Others – 1997
Confronting recent design challenges, instructional designers have latched onto adaptive procedural techniques from outside the Instructional Systems Design (ISD) field. This discussion of rapid prototyping (RP) examines the perspectives of: (1) the prototype as the designer"s cognitive tool; (2) the designer as co-inquirer; and (3) the…
Descriptors: Computer Software Development, Concept Formation, Design Requirements, Designers
Richey, Rita C. – 1997
This paper suggests the need for a broader conceptualization of both instructional design and of instructional design theory, suggesting that this broader view is necessary to establish a truly comprehensive and functional theory base. Theories come in many forms: they can be formal systems of laws and propositions, narrative explanations and…
Descriptors: Concept Formation, Curriculum Design, Design Requirements, Educational Theories
Koetting, J. Randall – 1984
This symposium paper is concerned with curriculum theory and development and the place of curriculum theory within the area of instructional technology. It first identifies the central questions of curriculum (e.g., what should we teach?) and discusses the implications of the resulting issues: (1) why should we teach this rather than that? (2) who…
Descriptors: Curriculum Design, Curriculum Research, Design Requirements, Educational Media
Graczyk, Sandra L. – 1987
The study described in this paper produced a comprehensive model for the design of micro- or minicomputer systems containing concepts and practices that educational administrators can use for the successful design of school district computer systems. This report focuses on the methodology used to build the model, which included the following…
Descriptors: Computer Assisted Instruction, Data Analysis, Design Requirements, Educational Administration
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