NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Deliang Wang; Cunling Bian; Gaowei Chen – British Journal of Educational Technology, 2024
Deep neural networks are increasingly employed to model classroom dialogue and provide teachers with prompt and valuable feedback on their teaching practices. However, these deep learning models often have intricate structures with numerous unknown parameters, functioning as black boxes. The lack of clear explanations regarding their classroom…
Descriptors: Artificial Intelligence, Dialogs (Language), Discourse Analysis, Trust (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Swiecki, Zachari; Ruis, Andrew R.; Gautam, Dipesh; Rus, Vasile; Williamson Shaffer, David – British Journal of Educational Technology, 2019
"Learning-in-action" depends on interactions with learning content, peers and real world problems. However, effective learning-in-action also depends on the extent to which students are "active-in-thinking," making meaning of their learning experience. A critical component of any technology to support active thinking is the…
Descriptors: Educational Technology, Technology Uses in Education, Automation, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Moreno, Valter; Cavazotte, Flavia; Alves, Isabela – British Journal of Educational Technology, 2017
Students' success in e-learning programs depends on how they adopt and embed technology into their learning activities. Drawing on the Technology Acceptance Model, we propose a framework to explain students' intention to use e-learning platforms effectively, that is, their intention to fully exploit system's functionalities in leaning processes,…
Descriptors: College Students, Electronic Learning, Intention, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Allsop, Yasemin – British Journal of Educational Technology, 2016
In this paper, children's mental activities when making digital games are explored. Where previous studies have mainly focused on children's learning, this study aimed to unfold the children's thinking process for learning when making computer games. As part of an ongoing larger scale study, which adopts an ethnographic approach, this research…
Descriptors: Computer Games, Children, Video Technology, Group Discussion
Peer reviewed Peer reviewed
Direct linkDirect link
de Freitas, Sara; Neumann, Tim – British Journal of Educational Technology, 2009
Synchronous audiographic conferencing (SAC) refers to a combination of technologies for real-time communication and interaction using multiple media and modes. With an increasing institutional uptake of SAC, users require an understanding of the complex interrelations of multiple media in learning scenarios in order to support pedagogic-driven…
Descriptors: Distance Education, Interaction, Literature Reviews, Educational Theories
Peer reviewed Peer reviewed
Direct linkDirect link
Kiili, Kristian – British Journal of Educational Technology, 2007
Educational games may offer a viable strategy for developing students' problem-solving skills. However, the state of art of educational game research does not provide an account for that. Thus, the aim of this research is to develop an empirically allocated model about problem-based gaming that can be utilised to design pedagogically meaningful…
Descriptors: Experiential Learning, Educational Games, Problem Solving, Models