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Ujjwal Biswas; Samit Bhattacharya – Education and Information Technologies, 2024
The application of machine learning (ML) has grown and is now used to enhance learning outcomes. In blended classroom settings, ML, emerging smartphones and wearable technologies are commonly used to improve teaching and learning. The combination of these advanced technologies and ML plays a crucial role in enhancing real-time feedback quality.…
Descriptors: Artificial Intelligence, Blended Learning, Flipped Classroom, Technology Uses in Education
Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
The K-12 Educational Technology Value Chain: Apps for Kids, Tools for Teachers and Levers for Reform
Pierce, Glenn L.; Cleary, Paul F. – Education and Information Technologies, 2016
Historically implementing, maintaining and managing educational technology has been difficult for K-12 educational systems. Consequently, opportunities for significant advances in K-12 education have often gone unrealized. With the maturation of Internet delivered services along with K-12 institutional trends, educational technologies are poised…
Descriptors: Elementary Secondary Education, Educational Technology, Computer Oriented Programs, Educational Change