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Ahmed A. Alsayer; Jonathan Templin; Chris Niileksela; Bruce B. Frey – Education and Information Technologies, 2025
Prior research on the "Community of Inquiry" (CoI) framework has a limited amount of work which uses structural techniques to confirm the factorial structure of the CoI. The current study investigates the structural relationships among the three elements of the CoI framework (cognitive presence, teaching presence, and social presence),…
Descriptors: Communities of Practice, Inquiry, Online Courses, Educational Experience
Fu Chen; Chang Lu; Ying Cui – Education and Information Technologies, 2024
Successful computer-based assessments for learning greatly rely on an effective learner modeling approach to analyze learner data and evaluate learner behaviors. In addition to explicit learning performance (i.e., product data), the process data logged by computer-based assessments provide a treasure trove of information about how learners solve…
Descriptors: Computer Assisted Testing, Problem Solving, Learning Analytics, Learning Processes
A Method for Generating Course Test Questions Based on Natural Language Processing and Deep Learning
Hei-Chia Wang; Yu-Hung Chiang; I-Fan Chen – Education and Information Technologies, 2024
Assessment is viewed as an important means to understand learners' performance in the learning process. A good assessment method is based on high-quality examination questions. However, generating high-quality examination questions manually by teachers is a time-consuming task, and it is not easy for students to obtain question banks. To solve…
Descriptors: Natural Language Processing, Test Construction, Test Items, Models
Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
MOOCs might be an important organization way to realize the online learning process. Online technology and sharing technology enable MOOCs to realize the adaptive scheduling of learning resources, as well as the independent construction of learning sequences. At the same time, it also generates a large number of complex learning behaviors. How to…
Descriptors: MOOCs, Learning Processes, Learning Analytics, Graphs
Osipenko, Maria – Education and Information Technologies, 2022
A data-driven model where individual learning behavior is a linear combination of certain stylized learning patterns scaled by learners' affinities is proposed. The absorption of stylized behavior through the affinities constitutes "building blocks" in the model. Non-negative matrix factorization is employed to extract common learning…
Descriptors: Behavior Patterns, Models, Undergraduate Students, Preferences
Hoa-Huy Nguyen; Kien Do Trung; Loc Nguyen Duc; Long Dang Hoang; Phong Tran Ba; Viet Anh Nguyen – Education and Information Technologies, 2024
This article presents the results of an experiment in personalizing course content and learning activity model tailored for online courses based on students' learning styles. The main research objectives are to design and pilot a model to determine students' learning styles to create personalized online courses. The study also addressed an…
Descriptors: Models, Online Courses, Cognitive Style, Classification
Xiaona Xia; Wanxue Qi – Education and Information Technologies, 2024
The full implementation of MOOCs in online education offers new opportunities for integrating multidisciplinary and comprehensive STEM education. It facilitates the alignment between online learning content and learning behaviors. However, it also presents new challenges, such as a high rate of STEM dropouts. Many learners struggle to establish…
Descriptors: Graphs, MOOCs, STEM Education, Learning Processes
Aysegül Büyükkarci; Erdal Taslidere – Education and Information Technologies, 2024
This study investigates the effect of 5E learning model enriched with coding (5EC), gender and their interaction on 4th grade students' mathematics achievements and permanence of their learning. It also examines the effect of the 5EC on participants' attitudes towards mathematics. The study group consists of 119 students. Mathematics achievement…
Descriptors: Elementary School Mathematics, Learning Processes, Models, Elementary School Students
Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
Interactive learning is a two-way learning method of learners independently by using computer and network technology. In the interactive relationships, interactive learning plays a role for learners to achieve the learning purpose, interactive learning has become an important effect of online learning, but it also has many problems that need to be…
Descriptors: Foreign Countries, Identification, Interaction, Learning Processes
Fu, Eugene Yujun; Ngai, Grace; Leong, Hong Va; Chan, Stephen C. F.; Shek, Daniel T. L. – Education and Information Technologies, 2023
As a high-impact educational practice, service-learning has demonstrated success in positively influencing students' overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students' learning outcomes in the context of their learning experience, i.e., the…
Descriptors: Service Learning, Prediction, Outcomes of Education, Artificial Intelligence
Mohammed A. E. Suliman; Wenlan Zhang; Rehab A. I. Suluman; Kamal Abubker Abrahim Sleiman – Education and Information Technologies, 2025
This study contributes to the knowledge about mobile learning among medical students in the context of developing countries. This research used the Technology Acceptance Model (TAM) to study the preconditions for m-learning among medical students. A twenty-item self-reported survey was used to gather data from 387 medical students, and structural…
Descriptors: Medical Students, Student Attitudes, Information Technology, Technology Integration
Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
Stancin, Kristian; Poscic, Patrizia; Jaksic, Danijela – Education and Information Technologies, 2020
Ontologies are used with great success in education because they allow to formulate the representation of a learning domain by specifying all concepts involved, relations between concepts and all properties and conditions that exist. The goal of this paper is to present the field of ontologies and give an overview of recent research in the field,…
Descriptors: Taxonomy, Educational Research, Literature Reviews, Models
Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
Bryant, Peter – Education and Information Technologies, 2023
Designing strategic pedagogical change through the lens of a student experience that is "yet to be experienced" offers a critical frame for embedding the impacts of transition, uncertainty, belonging and the complexity of the student journey into the co-design of teaching and learning. A digital storytelling approach extends the notion…
Descriptors: Student Experience, Technology Uses in Education, Story Telling, Play
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