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Amine Hatun Atas; Zahide Yildirim – Educational Technology Research and Development, 2025
This study advances the emerging research on shared metacognition through the lens of the community of inquiry framework. It seeks components and utterances of the community of inquiry and shared metacognition in online collaborative learning environments to bring an instructional design model to the fore. A three-cycle design-based research…
Descriptors: Metacognition, Instructional Design, Models, Electronic Learning
Nathan Mentzer; Elnara Mammadova; Adrie Koehler; Lakshmy Mohandas; Shawn Farrington – Educational Technology Research and Development, 2025
During COVID, HyFlex gained popularity and became a "new normal" that educators need to consider as an effective instructional approach. Previous research offers conflicting findings related to the impact of HyFlex instruction on students' basic psychological needs and academic performance. Our investigation provides insight into a…
Descriptors: Psychological Needs, Academic Achievement, Pandemics, COVID-19
Shah, Veenita; Murthy, Sahana; Warriem, Jayakrishnan; Sahasrabudhe, Sameer; Banerjee, Gargi; Iyer, Sridhar – Educational Technology Research and Development, 2022
MOOCs support the global need of learning resources with large impact through online access and no geographical boundaries. However, pedagogical design limitations in MOOCs are known to result in passive role of the learner, lack of learner connect and engagement, limited interactivity with course content and peers, all of which result in low…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Models
Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin; Febiyani Febiyani – Educational Technology Research and Development, 2025
Role-play tasks have long been used by researchers and practitioners to observe L2 (Second language) speaking performance. This social-situated simulation allows students to employ their language skills to converse about real-life themes. While role-plays are highly plausible to actively engage students in interactive learning environments, it has…
Descriptors: Artificial Intelligence, Second Language Learning, Role Playing, English (Second Language)
Aylward, Ronald C.; Cronjé, Johannes C. – Educational Technology Research and Development, 2022
The pedagogical paradigms of Direct instruction (behaviorism/objectivism) and Constructivism are often seen as opposing paradigms at the ends of an instructional design continuum. Unfortunately, this view makes the two approaches mutually exclusive. Designers must use the one at the expense of the other. A previous study proposed that the two…
Descriptors: Instructional Design, Behaviorism, Constructivism (Learning), Mastery Learning
Gyeong-Geon Lee; Hun-Gi Hong – Educational Technology Research and Development, 2024
The COVID-19 pandemic has compelled innovations in science teaching and learning, such as blending online sessions with conventional face-to-face classes. We developed and validated the Blended Laboratory and E-learning iNstructional Design (BLEND) model for university-level remote laboratory sessions (RLS) to respond to the fluctuating…
Descriptors: COVID-19, Pandemics, Educational Innovation, Blended Learning
Shonfeld, Miri; Cotnam-Kappel, Megan; Judge, Miriam; Ng, Carolyn Yeehan; Ntebutse, Jean Gabin; Williamson-Leadley, Sandra; Yildiz, Melda N. – Educational Technology Research and Development, 2021
This article presents a conceptual model of cross-cultural alignments in education in the digital era. The intention was to explore and respond to urgent questions regarding learners and the learning environments in today's networked society. The model explores the enabling or constraining influences of educational systems, digital environments,…
Descriptors: Electronic Learning, Alignment (Education), Influences, Models
Kaili Lu; Jianrong Zhu; Feng Pang; Rustam Shadiev – Educational Technology Research and Development, 2025
Artificial Intelligence (AI) has brought about significant changes in our lives, making AI literacy a crucial endeavor for the future. Despite its growing importance in academia, there is limited empirical research on its impact on college students' higher order thinking skills (HOTS). The present study systematically and comprehensively explores…
Descriptors: College Students, Artificial Intelligence, Digital Literacy, Thinking Skills
Abyaa, Abir; Khalidi Idrissi, Mohammed; Bennani, Samir – Educational Technology Research and Development, 2019
The field of adaptive e-learning is continuously developing. More research is being conducted in this area as adaptive e-learning aims to provide learners with adaptive learning paths and content, according to their individual characteristics and needs, which makes e-learning more efficient and effective. The learner model, which is a…
Descriptors: Learning Processes, Models, Electronic Learning, Literature Reviews
Lee, Kyungmee – Educational Technology Research and Development, 2018
A constructivist learning paradigm emphasises authenticity as a required condition for learning. However, the design of an online learning environment is ultimately separate from learners' real-life environments, it is inevitably challenging to make online learning authentic. In this article, the author aims to propose an alternative way of…
Descriptors: Electronic Learning, Constructivism (Learning), Communities of Practice, Online Courses
Suhonen, Jarkko; Sutinen, Erkki – Educational Technology Research and Development, 2022
A critical aspect of designing and running online study programs is the identification of factors and elements that could potentially threaten the continuation of studies. In this study, we first identified a set of critical events that occurred in the running of a Finnish online doctoral study program over 16 years. Next, we analyzed the events…
Descriptors: Doctoral Programs, Electronic Learning, Sustainability, Models
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
García-Cabrero, Benilde; Hoover, Michael L.; Lajoie, Susanne P.; Andrade-Santoyo, Nadia L.; Quevedo-Rodríguez, Lídice M.; Wong, Janice – Educational Technology Research and Development, 2018
The design of online course materials is rarely informed by learning theories or their pedagogical implications. The goal of this research was to develop, implement and assess a virtual learning environment (VLE), SOFIAA, which was designed using the cognitive apprenticeship model (CAM), a pedagogical model based on learning-centered theory. We…
Descriptors: Instructional Design, Online Courses, Instructional Materials, Student Centered Learning
Henriksen, Danah; Creely, Edwin; Henderson, Michael; Mishra, Punya – Educational Technology Research and Development, 2021
Internationally, creativity is a widely discussed construct that is pivotal to educational practice and curriculum. It is often situated alongside technology as a key component of education futures. Despite the enthusiasm for integrating creativity with technologies in classrooms, there is a lack of common ground within and between disciplines and…
Descriptors: Creativity, Teaching Methods, Learning Processes, Futures (of Society)

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