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Cronje, Johannes C. – Electronic Journal of e-Learning, 2020
This paper presents a model for developing research questions that are aligned to research aims for research design in e-learning. The model is proposed as a solution to the on-going problem of heterogeneity of research problems. The model is based on Burrell and Morgan's four social paradigms, and integrates four research aims, namely, explore,…
Descriptors: Research Design, Research Methodology, Educational Research, Electronic Learning
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Tobias Alexander Bang Tretow-Fish; Md. Saifuddin Khalid – Electronic Journal of e-Learning, 2023
This research paper highlights and addresses the lack of a systematic review of the methods used to evaluate Learning Analytics (LA) and Learning Analytics Dashboards (LAD) of Adaptive Learning Platforms (ALPs) in the current literature. Addressing this gap, the authors built upon the work of Tretow-Fish and Khalid (2022) and analyzed 32 papers,…
Descriptors: Learning Analytics, Evaluation Methods, Usability, Design
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Fitzgerald, Rachel; Anderson, Maggie; Thompson, Ross – Electronic Journal of e-Learning, 2015
Evidence suggests that MOOCs are being used as a strategic tool to explore alternative models of course delivery (Allen & Seaman, 2013) and this paper shares insight into an example of such innovation for Business School Education. Gateway MBA draws on examples of open learning worldwide to create a MOOC to extend the MBA distance learning…
Descriptors: Online Courses, Masters Programs, Business Administration Education, Educational Quality
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Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Katmada, Aikaterini; Mavridis, Apostolos; Tsiatsos, Thrasyvoulos – Electronic Journal of e-Learning, 2014
This paper focuses on the design, implementation and evaluation of an online game for elementary and middle school mathematics. Its aim is twofold: (a) the development of the prototype of a flexible and adaptable computer game, and (b) the evaluation of this prototype, as to its usability and technical aspects. The particular computer game was…
Descriptors: Educational Games, Computer Games, Mathematics Instruction, Elementary School Mathematics
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Jenkinson, Jodie – Electronic Journal of e-Learning, 2009
In many academic areas, students' success depends upon their ability to envision and manipulate complex multidimensional information spaces. Fields in which students struggle with mastering these types of representations include (but are by no means limited to) mathematics, science, medicine, and engineering. There has been some educational…
Descriptors: Electronic Learning, Educational Research, Educational Technology, Educational Researchers
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Paramythis, Alexandros; Loidl-Reisinger, Susanne – Electronic Journal of e-Learning, 2004
This paper examines the sufficiency of existing e-Learning standards for facilitating and supporting the introduction of adaptive techniques in computer-based learning systems. To that end, the main representational and operational requirements of adaptive learning environments are examined and contrasted against current eLearning standards. The…
Descriptors: Electronic Learning, Educational Environment, Academic Standards, Design Requirements
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Robberecht, Ronald – Electronic Journal of e-Learning, 2007
E-learning materials often have a linear design where all learners are forced into a single-mode pedagogy, which is contrary to the interaction that occurs in face-to-face learning. Ideally, e-learning materials should be nonlinear, interactive, contain context-sensitive and active learning elements, and accommodate various learning levels and…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Instructional Materials
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Ali, Shafqat; Salter, Graeme – Electronic Journal of e-Learning, 2004
In higher education, online discussions are an integral part of collaborative based e-Learning systems. However, there can be problems associated with current online discussion models. For example, it can be easy to set open-ended discussions which attract little participation and assessing contributions can be difficult or time-consuming.…
Descriptors: Discussion (Teaching Technique), Computer Mediated Communication, Higher Education, Electronic Learning