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Dæhli, Olav; Kristoffersen, Bjørn; Lauvås, Per, Jr.; Sandnes, Tomas – Electronic Journal of e-Learning, 2021
Data modeling is an essential part of IT studies. Learning how to design and structure a database is important when storing data in a relational database and is common practice in the IT industry. Most students need much practice and tutoring to master the skill of data modeling and database design. When a student is in a learning process,…
Descriptors: Game Based Learning, Educational Games, Computer Games, Information Technology
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Jancaríková, Katerina; Jancarík, Antonín – Electronic Journal of e-Learning, 2017
PISA study has defined several key areas to be paid attention to by teachers. One of these areas is work with models. The term model can be understood very broadly, it can refer to a drawing of a chemical reaction, a plastic model, a permanent mount (taxidermy) to advanced 3D projections. Teachers are no longer confined to teaching materials and…
Descriptors: Foreign Countries, Models, Electronic Learning, Science Education
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Roushan, Gelareh; Holley, Debbie; Biggins, David – Electronic Journal of e-Learning, 2016
This paper describes a two-spiral action research approach (AR) in its analysis of the experience of a British University endeavouring to change and reposition itself in the context of fast pace external change in terms of innovation. Taking the European Union (EU) 2020 digital competence framework (Ferrari 2013), with its drive to address the…
Descriptors: Foreign Countries, Action Research, Electronic Learning, Educational Policy
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Charbonneau-Gowdy, Paula – Electronic Journal of e-Learning, 2015
This paper adds to the emerging dialogue on best practices in teacher education for preparing future teachers to use technology to promote grounded theory-based practices in their classrooms. In it, I report on an evolving model for such training that resulted from a longitudinal case study examining how teacher trainees' identities, learning and…
Descriptors: Foreign Countries, Teacher Education Programs, Best Practices, Technology Uses in Education
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Garcia, Elaine; Brown, Mel; Elbeltagi, Ibrahim – Electronic Journal of e-Learning, 2013
The use Web 2.0 technologies and specifically blogs has become increasingly prevalent within the Higher Education (HE) sector within recent years as educators begin to maximise the opportunities such tools can provide for teaching and learning and to experiment with their usage in a wide range of context. The use of such technologies has been…
Descriptors: Foreign Countries, Case Studies, Web 2.0 Technologies, Models
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Brown, Mark; Paewai, Shelley; Suddaby, Gordon – Electronic Journal of e-Learning, 2010
This paper argues that selecting a new Learning Management System (LMS) is a strategic decision about the future direction of your institution. However, the development of a robust methodology for the selection of a new LMS is particularly challenging given the fluidity of the e-learning environment. This is especially so when both quantitative…
Descriptors: Electronic Learning, Delivery Systems, Management Systems, Distance Education
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Heck, Andre; Houwing, Harm; de Beurs, Cor – Electronic Journal of e-Learning, 2009
In 2007, a small team of university and secondary school teachers jointly developed and piloted an e-class for 4th and 5th grade students (age: 16-17 yrs) at both pre-university and general vocational level. The goal was to develop and try out innovative ways of teaching mathematics that would enable schools to offer optional courses for small…
Descriptors: Multimedia Materials, Instructional Materials, Secondary School Teachers, Educational Environment
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Hramiak, Alison – Electronic Journal of e-Learning, 2007
This paper describes the initial findings of a longitudinal case study that investigates the use of a virtual learning environment to enhance the placement experience for full time postgraduate certificate in education (PGCE) students. Geographically separated trainees can feel very isolated on placement. The purpose of the VLE was to try to…
Descriptors: Virtual Classrooms, Case Studies, Teacher Education, Longitudinal Studies