Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Models | 3 |
Computer Science Education | 2 |
Programming Languages | 2 |
Teaching Methods | 2 |
Affective Behavior | 1 |
Blended Learning | 1 |
Case Studies | 1 |
Computer Games | 1 |
Computer Literacy | 1 |
Computer Mediated… | 1 |
Computer Software | 1 |
More ▼ |
Source
Electronic Journal of… | 3 |
Author
Ben Ammar, Mohamed | 1 |
Hayashi, Yusuke | 1 |
Hirashima, Tsukasa | 1 |
Malliarakis, Christos | 1 |
Neji, Mahmoud | 1 |
Prasetya, Didik Dwi | 1 |
Satratzemi, Maya | 1 |
Wibawa, Aji Prasetya | 1 |
Xinogalos, Stelios | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Indonesia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Neji, Mahmoud; Ben Ammar, Mohamed – Electronic Journal of e-Learning, 2007
Based on facial expression (FE), this paper explores the possible use of the affective communication in virtual environments (VEs). The attention of affective communication is examined and some research ideas for developing affective communication in virtual environments are proposed. We place an emphasis on communication between virtual entities,…
Descriptors: Electronic Learning, Cooperative Learning, Affective Behavior, Nonverbal Communication