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Tan, Hongye; Wang, Chong; Duan, Qinglong; Lu, Yu; Zhang, Hu; Li, Ru – Interactive Learning Environments, 2023
Automatic short answer grading (ASAG) is a challenging task that aims to predict a score for a given student response. Previous works on ASAG mainly use nonneural or neural methods. However, the former depends on handcrafted features and is limited by its inflexibility and high cost, and the latter ignores global word cooccurrence in a corpus and…
Descriptors: Automation, Grading, Computer Assisted Testing, Graphs
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Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
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Westera, Wim – Interactive Learning Environments, 2018
This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing…
Descriptors: Computation, Models, Simulation, Games
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Lau, Simon Boung-Yew; Lee, Chien-Sing; Singh, Yashwant Prasad – Interactive Learning Environments, 2015
With the proliferation of social Web applications, users can now collaboratively author, share and access hypermedia learning resources, contributing to richer learning experiences outside formal education. These resources may or may not be educational. However, they can be harnessed for educational purposes by adapting and personalizing them to…
Descriptors: Hypermedia, Metadata, Web 2.0 Technologies, Educational Resources