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David A. Martin; Peter Curtis; Petrea Redmond – Journal of Computer Assisted Learning, 2024
Background: A resurgence in teaching coding in primary school classrooms has led to a pedagogical swing towards using physical computing and coding to develop students' use of algorithms, computational thinking, and problem-solving skills. Two obstacles impede the optimal development of these objectives: the availability of a suitable pedagogy and…
Descriptors: Elementary School Students, Student Attitudes, Programming, Computation
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Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
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Lu Yang; Rui Li; Yu Zhou – Journal of Computer Assisted Learning, 2024
Background: While game-based language learning (GBLL) in K-12 education has received considerable attention, little is still known about its state-of-the-art research trends over the last decade, necessitating a systematic review on its theoretical frameworks, instructional activities and research findings. Objectives: To fill the gap, drawing on…
Descriptors: Game Based Learning, Second Language Learning, Elementary Secondary Education, Educational Research
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Chen, Fei; Xia, Quansheng; Feng, Yan; Wang, Lan; Peng, Gang – Journal of Computer Assisted Learning, 2023
Background: Teaching Mandarin as a second language (L2) has become an important profession and an important research area. The acquisition of unaspirated and aspirated consonants in Mandarin has been reported to be rather challenging for L2 learners. Objectives: In the current study, a 3-D airflow model was integrated into the virtual talking head…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Mandarin Chinese, Models
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Alonso-Fernández, Cristina; Martínez-Ortiz, Iván; Caballero, Rafael; Freire, Manuel; Fernández-Manjón, Baltasar – Journal of Computer Assisted Learning, 2020
Serious games have proven to be a powerful tool in education to engage, motivate, and help students learn. However, the change in student knowledge after playing games is usually measured with traditional (paper) prequestionnaires-postquestionnaires. We propose a combination of game learning analytics and data mining techniques to predict…
Descriptors: Case Studies, Teaching Methods, Game Based Learning, Student Motivation
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Junokas, M. J.; Lindgren, R.; Kang, J.; Morphew, J. W. – Journal of Computer Assisted Learning, 2018
Gestural recognition systems are important tools for leveraging movement-based interactions in multimodal learning environments but personalizing these interactions has proven difficult. We offer an adaptable model that uses multimodal analytics, enabling students to define their physical interactions with computer-assisted learning environments.…
Descriptors: Nonverbal Communication, Multimedia Instruction, Computer Assisted Instruction, Data Analysis
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van Wermeskerken, Margot; Grimmius, Bianca; van Gog, Tamara – Journal of Computer Assisted Learning, 2018
We investigated the effects of seeing the instructor's (i.e., the model's) face in video modeling examples on students' attention and their learning outcomes. Research with university students suggested that the model's face attracts students' attention away from what the model is doing, but this did not hamper learning. We aimed to investigate…
Descriptors: Video Technology, Autism, Pervasive Developmental Disorders, Outcomes of Education
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Hooshyar, Danial; Yousefi, M.; Wang, M.; Lim, H. – Journal of Computer Assisted Learning, 2018
Although game-based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can generate individually customizable game contents…
Descriptors: Educational Games, Computer Games, Data, Individualized Instruction
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Wong, L. -H.; Chen, W.; Jan, M. – Journal of Computer Assisted Learning, 2012
The rich learning resources and contexts learners experience in their everyday life could play important roles in complementing formal learning, but are often neglected by learners and teachers. In this paper, we present an intervention study in "Move, Idioms!", a mobile-assisted Chinese language learning approach that emphasizes contextualized…
Descriptors: Learning Activities, Teaching Methods, Group Activities, Web 2.0 Technologies
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Scanlon, E.; Anastopoulou, S.; Kerawalla, L.; Mulholland, P. – Journal of Computer Assisted Learning, 2011
The Personal Inquiry project is an investigation into the role that technologies can play in enabling effective inquiry. While it is generally agreed that inquiry-based learning has potential for student learning, especially in science, three main challenges remain. The first is to provide effective support for inquiry learning, for both students…
Descriptors: Investigations, Inquiry, Computer Software, Active Learning
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Webb, M. – Journal of Computer Assisted Learning, 2013
This paper examines changing models of pedagogy by drawing on recent research with teachers and their students as well as theoretical developments. In relation to a participatory view of learning, the paper reviews existing pedagogical models that take little account of the use of information and communications technologies as well as those that…
Descriptors: Research Methodology, Models, Formative Evaluation, Teaching Models
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Tsuei, M. -P. – Journal of Computer Assisted Learning, 2008
Internet technology has offered opportunities to develop ongoing assessment systems for classroom-based evaluation--on a daily basis. In this study, the researcher developed a web-based, curriculum-based measurement system with dynamic features which could generate different types of mathematics probes, track students' progress and provide…
Descriptors: Educational Strategies, Mathematics Education, Curriculum Based Assessment, Internet
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de Freitas, S.; Oliver, M.; Mee, A.; Mayes, T. – Journal of Computer Assisted Learning, 2008
The promotion of e-learning in policies internationally has led to questions about how best to employ technology in support of learning. A range of models has since been developed that attempts to relate pedagogy to technology. However, research into the effectiveness of such models in changing teaching practice is sparse, and work that compares…
Descriptors: Computer Uses in Education, Teaching Methods, Internet, Models
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Gogoulou, A.; Gouli, E.; Grigoriadou, M. – Journal of Computer Assisted Learning, 2008
In this paper, we present a synchronous text-based communication tool, referred to as Adaptive Communication Tool (ACT), which provides capabilities for adaptation and personalization. ACT supports both the free and the structured form of dialogue. The structured dialogue is implemented by two types of Scaffolding Sentence Templates (SST); i.e.…
Descriptors: Sentences, Computer Mediated Communication, Formative Evaluation, Dialogs (Language)
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Ergazaki, M.; Zogza, V.; Komis, V. – Journal of Computer Assisted Learning, 2007
This paper reports on a case study with three dyads of high school students (age 14 years) each collaborating on a plant growth modeling task in the computer-supported educational environment "ModelsCreator". Following a qualitative line of research, the present study aims at highlighting the ways in which the collaborating students as well as the…
Descriptors: Educational Environment, Plants (Botany), Computer Assisted Instruction, Case Studies
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