Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 3 |
Models | 3 |
Cognitive Processes | 2 |
Experimental Psychology | 2 |
Eye Movements | 2 |
Accident Prevention | 1 |
Attention Control | 1 |
Biology | 1 |
Brain Hemisphere Functions | 1 |
Data Analysis | 1 |
Driver Education | 1 |
More ▼ |
Source
Journal of Experimental… | 3 |
Author
Bowman, Howard | 1 |
Elder, David M. | 1 |
Fajen, Brett R. | 1 |
Grossberg, Stephen | 1 |
Mingolla, Ennio | 1 |
Nieuwenstein, Mark | 1 |
Wyble, Brad | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Elder, David M.; Grossberg, Stephen; Mingolla, Ennio – Journal of Experimental Psychology: Human Perception and Performance, 2009
A neural model is developed to explain how humans can approach a goal object on foot while steering around obstacles to avoid collisions in a cluttered environment. The model uses optic flow from a 3-dimensional virtual reality environment to determine the position of objects on the basis of motion discontinuities and computes heading direction,…
Descriptors: Computer Simulation, Eye Movements, Optics, Infants
Wyble, Brad; Bowman, Howard; Nieuwenstein, Mark – Journal of Experimental Psychology: Human Perception and Performance, 2009
The attentional blink (J. E. Raymond, K. L. Shapiro, & K. M. Arnell, 1992) refers to an apparent gap in perception observed when a second target follows a first within several hundred milliseconds. Theoretical and computational work have provided explanations for early sets of blink data, but more recent data have challenged these accounts by…
Descriptors: Visual Stimuli, Short Term Memory, Cognitive Processes, Eye Movements
Fajen, Brett R. – Journal of Experimental Psychology: Human Perception and Performance, 2005
This study explored visual control strategies for braking to avoid collision by manipulating information about speed of self-motion. Participants watched computer-generated displays and used a brake to stop at an object in the path of motion. Global optic flow rate and edge rate were manipulated by adjusting eyeheight and ground-texture size.…
Descriptors: Psychomotor Skills, Experimental Psychology, Models, Visual Perception