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Elder, David M.; Grossberg, Stephen; Mingolla, Ennio – Journal of Experimental Psychology: Human Perception and Performance, 2009
A neural model is developed to explain how humans can approach a goal object on foot while steering around obstacles to avoid collisions in a cluttered environment. The model uses optic flow from a 3-dimensional virtual reality environment to determine the position of objects on the basis of motion discontinuities and computes heading direction,…
Descriptors: Computer Simulation, Eye Movements, Optics, Infants
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Wyble, Brad; Bowman, Howard; Nieuwenstein, Mark – Journal of Experimental Psychology: Human Perception and Performance, 2009
The attentional blink (J. E. Raymond, K. L. Shapiro, & K. M. Arnell, 1992) refers to an apparent gap in perception observed when a second target follows a first within several hundred milliseconds. Theoretical and computational work have provided explanations for early sets of blink data, but more recent data have challenged these accounts by…
Descriptors: Visual Stimuli, Short Term Memory, Cognitive Processes, Eye Movements
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Fajen, Brett R. – Journal of Experimental Psychology: Human Perception and Performance, 2005
This study explored visual control strategies for braking to avoid collision by manipulating information about speed of self-motion. Participants watched computer-generated displays and used a brake to stop at an object in the path of motion. Global optic flow rate and edge rate were manipulated by adjusting eyeheight and ground-texture size.…
Descriptors: Psychomotor Skills, Experimental Psychology, Models, Visual Perception