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Alzahrani, Saad – Journal of Interactive Learning Research, 2021
This article presents a systematic instructional design procedure to develop a Computer-Assisted Vocabulary Acquisition (CAVA) software in a consistent and reliable way. The design process involves ADDIE fundamental elements: Analyse, Design, Development, Implementation, and Evaluation. This article will describe in detail each of the five ADDIE…
Descriptors: Computer Assisted Instruction, Instructional Design, Teaching Methods, Vocabulary Development
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Soylu, Firat; Holbert, Nathan; Brady, Corey; Wilensky, Uri – Journal of Interactive Learning Research, 2017
In this paper we present a learning design approach that leverages perspective-taking to help students learn about complex systems. We define perspective-taking as projecting one's identity onto external entities (both animate and inanimate) in an effort to predict and anticipate events based on ecological cues, to automatically sense the…
Descriptors: Perspective Taking, Instructional Design, Learning Processes, Systems Approach
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Meng, Anbo – Journal of Interactive Learning Research, 2014
With the rapid advance of e-learning, the online peer help is playing increasingly important role. This paper explores the application of MAS to an online peer help system (MAPS). In the design phase, the architecture of MAPS is proposed, which consists of a set of agents including the personal agent, the course agent, the diagnosis agent, the DF…
Descriptors: Peer Teaching, Online Courses, Educational Technology, Models
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Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
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Ma, Yuxin; Williams, Doug; Prejean, Louise – Journal of Interactive Learning Research, 2014
Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is…
Descriptors: Educational Games, Computer Games, Video Games, Instructional Effectiveness
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Saghafi, Mahmoud Reza; Franz, Jill; Crowther, Philip – Journal of Interactive Learning Research, 2014
While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way (Bose, 2007). This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aims to explore the limitations…
Descriptors: Holistic Approach, Blended Learning, Models, Qualitative Research
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Lim, Cher Ping – Journal of Interactive Learning Research, 2009
Several studies have shown the complexities that teachers faced when planning for instruction in technology enhanced learning environments (TELE). Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, teachers are often reluctant to use these…
Descriptors: Instructional Development, Guidelines, Teachers, Educational Technology
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Ma, Yuxin; Harmon, Stephen W. – Journal of Interactive Learning Research, 2009
Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform this type of study. Although there are general principles and procedures on design-based research,…
Descriptors: Research and Development, Case Studies, Research Methodology, Guidelines
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Nkambou, R.; Frasson, C.; Gauthier, G.; Rouane, K. – Journal of Interactive Learning Research, 2001
Presents an authoring model and a system for curriculum development in intelligent tutoring systems. Explains CREAM (Curriculum Representation and Acquisition Model) which allows for the creation and organization of the curriculum according to three models concerning the domain, the pedagogy, and the didactic aspects. (Author/LRW)
Descriptors: Authoring Aids (Programming), Curriculum Development, Instructional Design, Intelligent Tutoring Systems
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Chen, Chwen, Jen; Toh, Seong, Chong; Fauzy, Wan, Mohd – Journal of Interactive Learning Research, 2004
This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that…
Descriptors: Computer Uses in Education, Driver Education, Computer Simulation, Instructional Design
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Moen, Ed M. J. C.; Boersma, Kerst Th. – Journal of Interactive Learning Research, 1997
Explores the significance of concept mapping for education and curriculum development. Discusses two main streams in curriculum paradigms and important processes, and the functions which concept mapping can have in education and curriculum development. Examines why students in educational institutions don't yet make systematic use of concept maps,…
Descriptors: Cognitive Mapping, Cognitive Processes, Concept Mapping, Curriculum Development
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Tchetagni, Josephine; Nkambou, Roger; Bourdeau, Jacqueline – Journal of Interactive Learning Research, 2006
This article presents a framework for the cognitive diagnosis of learners' errors in an interactive learning activity occurring in an intelligent learning environment. The proposed framework supports the implementation of an authoring tool. This tool helps instructional designers to specify the features of a component for cognitive diagnosis. Two…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Models, Instructional Design
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Aroyo, Lora; Mizoguchi, Riichiro – Journal of Interactive Learning Research, 2004
The ultimate aim of this research is to specify and implement a general authoring framework for content and knowledge engineering for Intelligent Educational Systems (IES). In this context we attempt to develop an authoring tool supporting this framework that is powerful in its functionality, generic in its support of instructional strategies and…
Descriptors: Educational Strategies, Engineering, Programming, Intelligent Tutoring Systems
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Adams, Stephen T. – Journal of Interactive Learning Research, 2003
The "Convince Me" computer environment supports critical thinking by allowing users to create and evaluate computer-based representations of arguments. This study investigates theoretical and design considerations pertinent to using "Convince Me" as an educational tool to support reasoning about public policy issues. Among…
Descriptors: Feedback (Response), Public Policy, Persuasive Discourse, Climate