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Steingroever, Helen; Wetzels, Ruud; Wagenmakers, Eric-Jan – Journal of Problem Solving, 2013
The Iowa gambling task (IGT) is one of the most popular tasks used to study decision-making deficits in clinical populations. In order to decompose performance on the IGT in its constituent psychological processes, several cognitive models have been proposed (e.g., the Expectancy Valence (EV) and Prospect Valence Learning (PVL) models). Here we…
Descriptors: Decision Making, Reinforcement, Comparative Analysis, Models
Hemmati, Mehdi; Smith, J. Cole – Journal of Problem Solving, 2011
We consider a version of an optimal stopping problem, in which a customer is presented with a finite set of items, one by one. The customer is aware of the number of items in the finite set and the minimum and maximum possible value of each item, and must purchase exactly one item. When an item is presented to the customer, she or he observes its…
Descriptors: Consumer Economics, Problem Solving, Decision Making, Purchasing
Yi, Sheng Kung M.; Steyvers, Mark; Lee, Michael – Journal of Problem Solving, 2009
Bandit problems provide an interesting and widely-used setting for the study of sequential decision-making. In their most basic form, bandit problems require people to choose repeatedly between a small number of alternatives, each of which has an unknown rate of providing reward. We investigate restless bandit problems, where the distributions of…
Descriptors: Performance, Decision Making, Problem Solving, Rewards