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| Educational Games | 4 |
| Models | 4 |
| Simulation | 4 |
| Workshops | 4 |
| Instructional Design | 2 |
| Behavior Theories | 1 |
| Change Strategies | 1 |
| Conflict Resolution | 1 |
| Content Analysis | 1 |
| Curriculum Design | 1 |
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| Simulation/Games for Learning | 4 |
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| Cryer, Patricia | 4 |
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| Journal Articles | 4 |
| Reports - Research | 4 |
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Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Cryer, Patricia – Simulation/Games for Learning, 1986
Presents theoretical perspectives of change of Benne, Chin, Lewin, and Rogers, and draws out strategies that designers of games, simulations, and workshops may find useful. Highlights include rational/empirical, normative/re-educative, and power/coercive strategies; Lewin's force-field model; and Rogers' stage model. (MBR)
Descriptors: Change Strategies, Developmental Stages, Educational Games, Information Dissemination
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games


