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Goosen, Kenneth R.; Kusel, Jimie – Simulation & Gaming, 1993
Presents an interpolation methodology that duplicates and improves the results of mathematical functional relationships useful for designing business enterprise simulations and argues that interpolation is effective over the entire range of production and sales activity. (six references) (EA)
Descriptors: Algorithms, Business, Design, Economic Factors
Peer reviewed Peer reviewed
Mergen, A. Erhan; Pray, Thomas F. – Simulation & Gaming, 1992
Reviews the development and the principal elements of total quality management (TQM) and demonstrates methods for introducing some of the key elements into a strategy-oriented business simulation game that can be used to teach future managers. Topics discussed include increased focus on the customer; continuous improvement; and competitive…
Descriptors: Administrator Education, Algorithms, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Pray, Thomas F.; Gold, Steven – Simulation & Gaming, 1991
Reviews 10 computerized business simulations used to teach business policy courses, discusses problems with measuring performance, and presents a statistically based approach to assessing performance that permits individual team goal setting as part of the computer model, and allows simulated firms to start with different financial and operating…
Descriptors: Algorithms, Business Administration Education, Comparative Analysis, Computer Simulation