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Garson, G. David – Simulation & Gaming, 2009
After years at the periphery of the social sciences, simulation is now emerging as an important and widely used tool for understanding social phenomena. Through simulation, researchers can identify causal effects, specify critical parameter estimates, and clarify the state of the art with respect to what is understood about how processes evolve…
Descriptors: Computer Simulation, Social Sciences, Models, Decision Making
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Prakash, Edmond; Brindle, Geoff; Jones, Kevin; Zhou, Suiping; Chaudhari, Narendra S.; Wong, Kok-Wai – Simulation & Gaming, 2009
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines. One area that has gained special attention is modeling the game environment such as terrain and…
Descriptors: Artificial Intelligence, Games, Video Technology, Technological Advancement
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Guetzkow, Harold – Simulation & Gaming, 1995
Provides commentaries on professional and personal experiences in the development of simulations in the study of international affairs. Describes the evolution in Simulated International Processes projects from a person-machine format to an all-computer simulation. Discusses work with the military, field work, teaching experiences, difficulties,…
Descriptors: Computer Simulation, Computer Software Development, Global Approach, International Relations
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Gold, Steven C. – Simulation & Gaming, 1998
Discusses the design and use of intelligent tutoring systems (ITS) for computerized business simulations. Reviews the use of ITS as an instructional technology; presents a model for ITS-based business simulations; examines the user interface and link between the ITS and simulation; and recommends expert-consultant diagnostic testing, and…
Descriptors: Artificial Intelligence, Business, Computer Assisted Instruction, Computer Interfaces
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Yeo, Gee Kin; Nah, Fui Hoon – Simulation & Gaming, 1992
Describes the design of a decision support system (DSS) for a management game called MAGNUS (Management Game for National University of Singapore). Built-in models for performance analysis and decision making are explained; database query and model building are described; and future work is discussed. (11 references) (LRW)
Descriptors: Administrator Education, Computer Games, Computer Software Development, Databases