NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Peer reviewed Peer reviewed
Direct linkDirect link
Lainema, Timo – Simulation & Gaming, 2009
Constructivism has recently gained popularity, although it is not a completely new learning paradigm. Much of the work within e-learning, for example, uses constructivism as a reference "discipline" (explicitly or implicitly). However, some of the work done within the simulation gaming (SG) community discusses what the basic assumptions and…
Descriptors: Constructivism (Learning), Discipline, Educational Games, Models
Peer reviewed Peer reviewed
Thiagarajan, Sivasailam – Simulation & Gaming, 1992
Presents a seven-phase model for debriefing following experiential activities. Eight d-games (i.e., framegames that structure debriefing) related to the phases in the debriefing process are described, and applications of the d-games are illustrated with reference to a common base activity. (13 references) (Author/MES)
Descriptors: Educational Games, Evaluation Methods, Experiential Learning, Models
Peer reviewed Peer reviewed
Lederman, Linda Costigan – Simulation & Gaming, 1992
Reviews the literature on debriefing and identifies the essential elements and phases of the debriefing process. A model for systematic assessment of debriefing is presented which consists of five sets of questions that focus on learning objectives, situational constraints, the debriefing strategy, implementation of the strategy, and the…
Descriptors: Educational Games, Evaluation Methods, Experiential Learning, Literature Reviews
Peer reviewed Peer reviewed
Thatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories
Peer reviewed Peer reviewed
Hill, Robert C.; Kuhns, Barbara A. – Simulation & Gaming, 1994
Describes a cooperative project between a business school and NASA (National Aeronautics and Space Administration) that explored entrepreneurship and process education, management education relevance, technology transfer, and research commercialization. Merging the needs of various university departments is discussed; cooperation instead of…
Descriptors: Administrator Education, Business Administration Education, Cooperative Programs, Entrepreneurship