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Showing 1 to 15 of 30 results Save | Export
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Poe, Laura; Mew, Lionel – Industry and Higher Education, 2022
The objective of traditional software development courses focuses on competencies in the programming languages and technical tools. Project methodologies and software development are typically taught as theory-driven and separate courses in Information Systems undergraduate programs. Rather than teaching project methodologies as secondary to the…
Descriptors: Computer Software, Active Learning, Courses, Teaching Methods
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Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement
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Seth M. Alexander; Kaylyn B. Pogson-Morowitz; Corey S. Johnson – Anatomical Sciences Education, 2024
Three-dimensional (3D) modeling is a recent, innovative approach to teaching anatomy. There is little literature, however, to suggest how 3D modeling is best used to teach students and whether or not students can gain the same level of understanding as they might use more traditional, hands-on, teaching methods. This study evaluated the use of a…
Descriptors: Models, Anatomy, Visual Aids, Teaching Methods
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Kussmaul, Clif – Information Systems Education Journal, 2020
This case describes a classroom activity that explores a fictional software product company to help students learn about ways that businesses make money from software, including Free & Open Source Software (FOSS). The activity shows how a company might evolve through different business models, but does not imply that some models are always…
Descriptors: Class Activities, Computer Software, Computer Science Education, Inquiry
Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
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Julia, J.; Afrianti, Nurul; Soomro, Kamal Ahmed; Supriyadi, Tedi; Dolifah, Dewi; Isrokatun, I.; Erhamwilda, E.; Ningrum, Dedah – European Journal of Educational Research, 2020
Nowadays, teaching and learning activity employing the flipped classroom model has an important position in the process of providing education. This research aimed at identifying and analyzing articles examining the flipped classroom model that has been published in several reputable international journals issued in the 2010-2019 timeframe, which…
Descriptors: Teaching Methods, Bibliometrics, Models, Journal Articles
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Nofriansyah, Dicky; Ganefri; Ridwan – International Journal of Evaluation and Research in Education, 2020
This research focused on the development a new learning model in Vocational Education to answer the challenges of this Industrial Revolution 4.0 era. The problem identified was the lack of learning outcomes, especially subjects oriented to software engineering for information systems students in particular and other computer science seen in the…
Descriptors: Foreign Countries, Computer Software, Engineering, Vocational Education
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Yao, Jianchu – Advances in Engineering Education, 2020
This paper presents a design project and its assessment in an undergraduate control theory course. In the project, students mathematically modeled the thermal dynamics of a glass incubator and its heat source. Based on these models, they designed a lag compensator to keep the incubator temperature in a safe range when the external temperature…
Descriptors: Engineering Education, Design, Concept Formation, Undergraduate Students
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Rodriguez-Andara, Alejandro; Río-Belver, Rosa María; Rodríguez-Salvador, Marisela; Lezama-Nicolás, René – International Journal of Sustainability in Higher Education, 2018
Purpose: The purpose of this paper is to deliver a roadmap that displays pathways to develop sustainability skills in the engineering curricula. Design/methodology/approach: The selected approach to enrich engineering students with sustainability skills was active learning methodologies. First, a survey was carried out on a sample of 189 students…
Descriptors: Sustainability, Engineering Education, Literacy, Active Learning
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Jakab, Imrich; Ševcík, Michal; Grežo, Henrich – Electronic Journal of e-Learning, 2017
The methods of geospatial data processing are being continually innovated, and universities that are focused on educating experts in Environmental Science should reflect this reality with an elaborate and purpose-built modernization of the education process, education content, as well as learning conditions. Geographic Information Systems (GIS)…
Descriptors: Models, Higher Education, Geographic Information Systems, Environmental Education
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Gestwicki, Paul; McNely, Brian – ACM Transactions on Computing Education, 2016
We define and describe the academic studio model for interdisciplinary, undergraduate, project-oriented education. This model brings faculty, students, and community partners together to investigate an openended academic question, and their collaboration yields an original product that represents their inquiry. The academic studio integrates agile…
Descriptors: Interdisciplinary Approach, Student Projects, Undergraduate Students, Teaching Methods
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Kong, Seng Yeap; Yaacob, Naziaty Mohd; Ariffin, Ati Rosemary Mohd – Asia Pacific Journal of Education, 2015
The use of the physical environment as a three-dimensional (3-D) textbook is not a common practice in educational facilities design. Previous researches documented that little progress has been made to incorporate environmental education (EE) into architecture, especially among the conventional designers who are often constrained by the budget and…
Descriptors: Foreign Countries, Physical Environment, Computer Simulation, Textbooks
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Tighezza, M'Hamed – International Journal of Science and Mathematics Education, 2014
The purpose of the present study was to examine the validity of modeling science achievement in terms of 3 social psychological variables (school connectedness, science attitude, and active learning) and 2 self-perception variables (self-confidence and science value). Two models were tested: full mediation and partial mediation. In the…
Descriptors: Foreign Countries, Science Achievement, Self Concept, Correlation
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English, Vincent; Crotty, Yvonne; Farren, Margaret – Digital Education Review, 2015
Inspiring Science Education (ISE) (http://www.inspiringscience.eu/) is an EU funded initiative that seeks to further the use of inquiry-based science learning (IBSL) through the medium of ICT in the classroom. The Basketball Shot is a scenario (lesson plan) that involves the use of video capture to help the student investigate the concepts of…
Descriptors: Active Learning, Inquiry, Motion, Video Technology
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