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Luo, Jiaorong; Yang, Mingcheng; Wang, Ling – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
The increased Simon effect with increasing the ratio of congruent trials may be interpreted by both attention modulation and irrelevant stimulus-response (S-R) associations learning accounts, although the reversed Simon effect with increasing the ratio of incongruent trials provides evidence supporting the latter account. To investigate if…
Descriptors: Foreign Countries, Responses, Reaction Time, Accuracy
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Hedge, Craig; Powell, Georgina; Bompas, Aline; Sumner, Petroc – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
Response control or inhibition is one of the cornerstones of modern cognitive psychology, featuring prominently in theories of executive functioning and impulsive behavior. However, repeated failures to observe correlations between commonly applied tasks have led some theorists to question whether common response conflict processes even exist. A…
Descriptors: Individual Differences, Cognitive Ability, Cognitive Processes, Meta Analysis
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Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
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Hubner, Ronald; Steinhauser, Marco; Lehle, Carola – Psychological Review, 2010
The dual-stage two-phase (DSTP) model is introduced as a formal and general model of selective attention that includes both an early and a late stage of stimulus selection. Whereas at the early stage information is selected by perceptual filters whose selectivity is relatively limited, at the late stage stimuli are selected more efficiently on a…
Descriptors: Attention Control, Evaluation Methods, Psychology, Attention
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Altmann, Erik M.; Gray, Wayne D. – Psychological Review, 2008
A model of cognitive control in task switching is developed in which controlled performance depends on the system maintaining access to a code in episodic memory representing the most recently cued task. The main constraint on access to the current task code is proactive interference from old task codes. This interference and the mechanisms that…
Descriptors: Attention Control, Cognitive Processes, Task Analysis, Cues
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Wyble, Brad; Bowman, Howard; Nieuwenstein, Mark – Journal of Experimental Psychology: Human Perception and Performance, 2009
The attentional blink (J. E. Raymond, K. L. Shapiro, & K. M. Arnell, 1992) refers to an apparent gap in perception observed when a second target follows a first within several hundred milliseconds. Theoretical and computational work have provided explanations for early sets of blink data, but more recent data have challenged these accounts by…
Descriptors: Visual Stimuli, Short Term Memory, Cognitive Processes, Eye Movements
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Salvucci, Dario D. – Cognitive Science, 2005
As cognitive architectures move to account for increasingly complex real-world tasks, one of the most pressing challenges involves understanding and modeling human multitasking. Although a number of existing models now perform multitasking in real-world scenarios, these models typically employ customized executives that schedule tasks for the…
Descriptors: Cognitive Processes, Models, Behavior Patterns, Computer Simulation
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice