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Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
Cheney, Christine O. – Academic Therapy, 1989
Specific suggestions are provided for modifying instructional materials and methods to meet the needs of students with mild handicaps. An organizational framework for making systematic decisions about instructional adaptation is presented, calling for comparing characteristics of the material or technique with the characteristics of the learner in…
Descriptors: Comparative Analysis, Diagnostic Teaching, Elementary Secondary Education, Instructional Materials
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Koumi, Jack – British Journal of Educational Technology, 1994
Proposes a framework to help course developers design criteria for optimal media deployment. The merits of radio, television, audio, video, and print are briefly compared with computer-based media and analyzed in light of six types of media characteristics: symbol system, access, controllability, student reactivity, interactivity, and adaptivity.…
Descriptors: Audiotape Recordings, Audiovisual Instruction, Check Lists, Comparative Analysis